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@tool
extends Tree
## Script that handles drag and drop on the layer tree.
signal layer_moved(from:int, to:int)
#region DRAG AND DROP
################################################################################
func _get_drag_data(position:Vector2) -> Variant:
if get_selected() == null or get_selected() == get_root():
return
if find_parent('StyleEditor').current_style.inherits != null:
return
drop_mode_flags = DROP_MODE_INBETWEEN
var preview := Label.new()
preview.text = " "+get_selected().get_text(0)
preview.add_theme_stylebox_override('normal', get_theme_stylebox("Background", "EditorStyles"))
set_drag_preview(preview)
return get_selected()
func _can_drop_data(position:Vector2, data:Variant) -> bool:
return data is TreeItem
func _drop_data(position:Vector2, item:Variant) -> void:
var to_item := get_item_at_position(position)
var drop_section := get_drop_section_at_position(position)
if to_item == get_root():
if item.get_index() != 0:
layer_moved.emit(item.get_index(), 0)
return
if to_item == null:
if item.get_index() != get_root().get_child_count()-1:
layer_moved.emit(item.get_index(), get_root().get_child_count()-1)
return
var to_idx: int = to_item.get_index()+max(0, drop_section)
if to_idx > item.get_index():
to_idx -= 1
if to_idx != item.get_index():
layer_moved.emit(item.get_index(), to_idx)
#endregion