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extends DialogicSubsystem
## Subsystem that holds methods for jumping to specific labels, or return to the previous jump.
signal switched_timeline(info:Dictionary)
signal jumped_to_label(info:Dictionary)
signal returned_from_jump(info:Dictionary)
signal passed_label(info:Dictionary)
#region STATE
####################################################################################################
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
dialogic.current_state_info['jump_stack'] = []
dialogic.current_state_info.erase("last_label")
func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void:
if not 'jump_stack' in dialogic.current_state_info:
dialogic.current_state_info['jump_stack'] = []
#endregion
#region MAIN METHODS JUMP
####################################################################################################
func jump_to_label(label:String) -> void:
if label.is_empty():
dialogic.current_event_idx = 0
jumped_to_label.emit({'timeline':dialogic.current_timeline, 'label':"TOP"})
return
var idx: int = -1
while true:
idx += 1
var event: Variant = dialogic.current_timeline.get_event(idx)
if not event:
idx = dialogic.current_event_idx
break
if event is DialogicLabelEvent and event.name == label:
break
dialogic.current_event_idx = idx-1
jumped_to_label.emit({'timeline':dialogic.current_timeline, 'label':label})
func push_to_jump_stack() -> void:
dialogic.current_state_info['jump_stack'].push_back({'timeline':dialogic.current_timeline, 'index':dialogic.current_event_idx, 'label':dialogic.current_timeline_events[dialogic.current_event_idx].label_name})
func resume_from_last_jump() -> void:
var sub_timeline: DialogicTimeline = dialogic.current_timeline
var stack_info: Dictionary = dialogic.current_state_info['jump_stack'].pop_back()
dialogic.start_timeline(stack_info.timeline, stack_info.index+1)
returned_from_jump.emit({'sub_timeline':sub_timeline, 'label':stack_info.label})
func is_jump_stack_empty() -> bool:
return len(dialogic.current_state_info['jump_stack']) < 1
#endregion
#region MAIN MEHTODS LABELS
####################################################################################################
func _ready() -> void:
passed_label.connect(_on_passed_label)
func _on_passed_label(info:Dictionary) -> void:
dialogic.current_state_info["last_label"] = info
## Returns the identifier name of the last passed label
func get_last_label_identifier() -> String:
if not dialogic.current_state_info.has("last_label"):
return ""
return dialogic.current_state_info["last_label"].identifier
## Returns the display name of the last passed label (translated if translation are enabled)
func get_last_label_name() -> String:
if not dialogic.current_state_info.has("last_label"):
return ""
return dialogic.current_state_info["last_label"].display_name
#endregion