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@tool
extends DialogicEditor
var current_glossary: DialogicGlossary = null
var current_entry_name := ""
var current_entry := {}
################################################################################
## BASICS
################################################################################
func _get_title() -> String:
return "Glossary"
func _get_icon() -> Texture:
var base_directory: String = self.get_script().get_path().get_base_dir()
var icon_path := base_directory + "/icon.svg"
return load(icon_path)
func _register() -> void:
editors_manager.register_simple_editor(self)
alternative_text = "Create and edit glossaries."
func _ready() -> void:
var add_glossary_icon_path: String = self.get_script().get_path().get_base_dir() + "/add-glossary.svg"
var add_glossary_icon := load(add_glossary_icon_path)
%AddGlossaryFile.icon = add_glossary_icon
%LoadGlossaryFile.icon = get_theme_icon('Folder', 'EditorIcons')
%DeleteGlossaryFile.icon = get_theme_icon('Remove', 'EditorIcons')
%DeleteGlossaryEntry.icon = get_theme_icon('Remove', 'EditorIcons')
%DeleteGlossaryFile.pressed.connect(_on_delete_glossary_file_pressed)
%AddGlossaryEntry.icon = get_theme_icon('Add', 'EditorIcons')
%EntrySearch.right_icon = get_theme_icon('Search', 'EditorIcons')
%GlossaryList.item_selected.connect(_on_GlossaryList_item_selected)
%EntryList.item_selected.connect(_on_EntryList_item_selected)
%DefaultColor.color_changed.connect(set_setting.bind('dialogic/glossary/default_color'))
%DefaultCaseSensitive.toggled.connect(set_setting.bind('dialogic/glossary/default_case_sensitive'))
%EntryCaseSensitive.icon = get_theme_icon("MatchCase", "EditorIcons")
%EntryAlternatives.text_changed.connect(_on_entry_alternatives_text_changed)
func set_setting(value: Variant, setting: String) -> void:
ProjectSettings.set_setting(setting, value)
ProjectSettings.save()
func _open(_argument: Variant = null) -> void:
%DefaultColor.color = ProjectSettings.get_setting('dialogic/glossary/default_color', Color.POWDER_BLUE)
%DefaultCaseSensitive.button_pressed = ProjectSettings.get_setting('dialogic/glossary/default_case_sensitive', true)
%GlossaryList.clear()
var idx := 0
for file: String in ProjectSettings.get_setting('dialogic/glossary/glossary_files', []):
if ResourceLoader.exists(file):
%GlossaryList.add_item(DialogicUtil.pretty_name(file), get_theme_icon('FileList', 'EditorIcons'))
else:
%GlossaryList.add_item(DialogicUtil.pretty_name(file), get_theme_icon('FileDead', 'EditorIcons'))
%GlossaryList.set_item_tooltip(idx, file)
idx += 1
%EntryList.clear()
if %GlossaryList.item_count != 0:
%GlossaryList.select(0)
_on_GlossaryList_item_selected(0)
else:
current_glossary = null
hide_entry_editor()
################################################################################
## GLOSSARY LIST
################################################################################
func _on_GlossaryList_item_selected(idx: int) -> void:
%EntryList.clear()
var tooltip_item: String = %GlossaryList.get_item_tooltip(idx)
if ResourceLoader.exists(tooltip_item):
var glossary_item := load(tooltip_item)
if not glossary_item is DialogicGlossary:
return
current_glossary = load(tooltip_item)
if not current_glossary is DialogicGlossary:
return
var entry_idx := 0
for entry_key: String in current_glossary.entries.keys():
var entry: Variant = current_glossary.entries.get(entry_key)
if entry is String:
continue
# Older glossary entries may not have the name property and the
# alternatives may not be set up as alias entries.
if not entry.has(DialogicGlossary.NAME_PROPERTY):
entry[DialogicGlossary.NAME_PROPERTY] = entry_key
var alternatives_array: Array = entry.get(DialogicGlossary.ALTERNATIVE_PROPERTY, [])
var alternatives := ",".join(alternatives_array)
_on_entry_alternatives_text_changed(alternatives)
ResourceSaver.save(current_glossary)
%EntryList.add_item(entry.get(DialogicGlossary.NAME_PROPERTY, str(DialogicGlossary.NAME_PROPERTY)), get_theme_icon("Breakpoint", "EditorIcons"))
var modulate_color: Color = entry.get('color', %DefaultColor.color)
%EntryList.set_item_metadata(entry_idx, entry)
%EntryList.set_item_icon_modulate(entry_idx, modulate_color)
entry_idx += 1
if %EntryList.item_count != 0:
%EntryList.select(0)
_on_EntryList_item_selected(0)
else:
hide_entry_editor()
func _on_add_glossary_file_pressed() -> void:
find_parent('EditorView').godot_file_dialog(create_new_glossary_file, '*.tres', EditorFileDialog.FILE_MODE_SAVE_FILE, 'Create new glossary resource')
func create_new_glossary_file(path:String) -> void:
var glossary := DialogicGlossary.new()
glossary.resource_path = path
ResourceSaver.save(glossary, path)
load_glossary_file(path)
func _on_load_glossary_file_pressed() -> void:
find_parent('EditorView').godot_file_dialog(load_glossary_file, '*.tres', EditorFileDialog.FILE_MODE_OPEN_FILE, 'Select glossary resource')
func load_glossary_file(path:String) -> void:
var list :Array= ProjectSettings.get_setting('dialogic/glossary/glossary_files', [])
if not path in list:
list.append(path)
ProjectSettings.set_setting('dialogic/glossary/glossary_files', list)
ProjectSettings.save()
%GlossaryList.add_item(DialogicUtil.pretty_name(path), get_theme_icon('FileList', 'EditorIcons'))
var selected_item_index: int = %GlossaryList.item_count - 1
%GlossaryList.set_item_tooltip(selected_item_index, path)
%GlossaryList.select(selected_item_index)
_on_GlossaryList_item_selected(selected_item_index)
func _on_delete_glossary_file_pressed() -> void:
var selected_items: PackedInt32Array = %GlossaryList.get_selected_items()
if not selected_items.is_empty():
var list: Array = ProjectSettings.get_setting('dialogic/glossary/glossary_files', [])
var selected_item_index := selected_items[0]
list.remove_at(selected_item_index)
ProjectSettings.set_setting('dialogic/glossary/glossary_files', list)
ProjectSettings.save()
_open()
################################################################################
## ENTRY LIST
################################################################################
func _on_EntryList_item_selected(idx: int) -> void:
current_entry_name = %EntryList.get_item_text(idx)
var entry_info: Dictionary = current_glossary.get_entry(current_entry_name)
current_entry = entry_info
%EntrySettings.show()
%EntryName.text = current_entry_name
%EntryCaseSensitive.button_pressed = entry_info.get('case_sensitive', %DefaultCaseSensitive.button_pressed)
var alternative_property: Array = entry_info.get(DialogicGlossary.ALTERNATIVE_PROPERTY, [])
var alternatives := ", ".join(alternative_property)
%EntryAlternatives.text = alternatives
%EntryTitle.text = entry_info.get('title', '')
%EntryText.text = entry_info.get('text', '')
%EntryExtra.text = entry_info.get('extra', '')
%EntryEnabled.button_pressed = entry_info.get('enabled', true)
%EntryColor.color = entry_info.get('color', %DefaultColor.color)
%EntryCustomColor.button_pressed = entry_info.has('color')
%EntryColor.disabled = !entry_info.has('color')
_check_entry_alternatives(alternatives)
_check_entry_name(current_entry_name, current_entry)
func _on_add_glossary_entry_pressed() -> void:
if !current_glossary:
return
var entry_count := current_glossary.entries.size() + 1
var new_name := "New Entry " + str(entry_count)
if new_name in current_glossary.entries.keys():
var random_hex_number := str(randi() % 0xFFFFFF)
new_name = new_name + " " + str(random_hex_number)
var new_glossary := {}
new_glossary[DialogicGlossary.NAME_PROPERTY] = new_name
if not current_glossary.try_add_entry(new_glossary):
print_rich("[color=red]Failed adding '" + new_name + "', exists already.[/color]")
return
ResourceSaver.save(current_glossary)
%EntryList.add_item(new_name, get_theme_icon("Breakpoint", "EditorIcons"))
var item_count: int = %EntryList.item_count - 1
%EntryList.set_item_metadata(item_count, new_name)
%EntryList.set_item_icon_modulate(item_count, %DefaultColor.color)
%EntryList.select(item_count)
_on_EntryList_item_selected(item_count)
%EntryList.ensure_current_is_visible()
%EntryName.grab_focus()
func _on_delete_glossary_entry_pressed() -> void:
var selected_items: Array = %EntryList.get_selected_items()
if not selected_items.is_empty():
var selected_item_index: int = selected_items[0]
if not current_glossary == null:
current_glossary.remove_entry(current_entry_name)
ResourceSaver.save(current_glossary)
%EntryList.remove_item(selected_item_index)
var entries_count: int = %EntryList.item_count
if entries_count > 0:
var previous_item_index := selected_item_index - 1
%EntryList.select(previous_item_index)
func _on_entry_search_text_changed(new_text: String) -> void:
if new_text.is_empty() or new_text.to_lower() in %EntryList.get_item_text(%EntryList.get_selected_items()[0]).to_lower():
return
for i: int in %EntryList.item_count:
if new_text.is_empty() or new_text.to_lower() in %EntryList.get_item_text(i).to_lower():
%EntryList.select(i)
_on_EntryList_item_selected(i)
%EntryList.ensure_current_is_visible()
################################################################################
## ENTRY EDITOR
################################################################################
func hide_entry_editor() -> void:
%EntrySettings.hide()
func _update_alias_entries(old_alias_value_key: String, new_alias_value_key: String) -> void:
for entry_key: String in current_glossary.entries.keys():
var entry_value: Variant = current_glossary.entries.get(entry_key)
if not entry_value is String:
continue
if not entry_value == old_alias_value_key:
continue
current_glossary.entries[entry_key] = new_alias_value_key
## Checks if the [param entry_name] is already used as a key for another entry
## and returns true if it doesn't.
## The [param entry] will be used to check if found entry uses the same
## reference in memory.
func _check_entry_name(entry_name: String, entry: Dictionary) -> bool:
var selected_item: int = %EntryList.get_selected_items()[0]
var raised_error: bool = false
var entry_assigned: Variant = current_glossary.entries.get(entry_name, {})
# Alternative entry uses the entry name already.
if entry_assigned is String:
raised_error = true
if entry_assigned is Dictionary and not entry_assigned.is_empty():
var entry_name_assigned: String = entry_assigned.get(DialogicGlossary.NAME_PROPERTY, "")
# Another entry uses the entry name already.
if not entry_name_assigned == entry_name:
raised_error = true
# Not the same memory reference.
if not entry == entry_assigned:
raised_error = true
if raised_error:
%EntryList.set_item_custom_bg_color(selected_item,
get_theme_color("warning_color", "Editor").darkened(0.8))
%EntryName.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
%EntryName.right_icon = get_theme_icon("StatusError", "EditorIcons")
return false
else:
%EntryName.add_theme_color_override("font_color", get_theme_color("font_color", "Editor"))
%EntryName.add_theme_color_override("caret_color", get_theme_color("font_color", "Editor"))
%EntryName.right_icon = null
%EntryList.set_item_custom_bg_color(
selected_item,
Color.TRANSPARENT
)
return true
func _on_entry_name_text_changed(new_name: String) -> void:
new_name = new_name.strip_edges()
if current_entry_name != new_name:
var selected_item: int = %EntryList.get_selected_items()[0]
if not _check_entry_name(new_name, current_entry):
return
print_rich("[color=green]Renaming entry '" + current_entry_name + "'' to '" + new_name + "'[/color]")
_update_alias_entries(current_entry_name, new_name)
current_glossary.replace_entry_key(current_entry_name, new_name)
%EntryList.set_item_text(selected_item, new_name)
%EntryList.set_item_metadata(selected_item, new_name)
ResourceSaver.save(current_glossary)
current_entry_name = new_name
func _on_entry_case_sensitive_toggled(button_pressed: bool) -> void:
current_glossary.get_entry(current_entry_name)['case_sensitive'] = button_pressed
ResourceSaver.save(current_glossary)
## Checks if the [param new_alternatives] has any alternatives that are already
## used as a key for another entry and returns true if it doesn't.
func _can_change_alternative(new_alternatives: String) -> bool:
for alternative: String in new_alternatives.split(',', false):
var stripped_alternative := alternative.strip_edges()
var value: Variant = current_glossary.entries.get(stripped_alternative, null)
if value == null:
continue
if value is String:
value = current_glossary.entries.get(value, null)
var value_name: String = value[DialogicGlossary.NAME_PROPERTY]
if not current_entry_name == value_name:
return false
return true
## Checks if [entry_alternatives] has any alternatives that are already
## used by any entry and returns true if it doesn't.
## If false, it will set the alternatives text field to a warning color and
## set an icon.
## If true, the alternatives text field will be set to the default color and
## the icon will be removed.
func _check_entry_alternatives(entry_alternatives: String) -> bool:
if not _can_change_alternative(entry_alternatives):
%EntryAlternatives.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
%EntryAlternatives.right_icon = get_theme_icon("StatusError", "EditorIcons")
return false
else:
%EntryAlternatives.add_theme_color_override("font_color", get_theme_color("font_color", "Editor"))
%EntryAlternatives.right_icon = null
return true
## The [param new_alternatives] is a passed as a string of comma separated
## values form the Dialogic editor.
##
## Saves the glossary resource file.
func _on_entry_alternatives_text_changed(new_alternatives: String) -> void:
var current_alternatives: Array = current_glossary.get_entry(current_entry_name).get(DialogicGlossary.ALTERNATIVE_PROPERTY, [])
if not _check_entry_alternatives(new_alternatives):
return
for current_alternative: String in current_alternatives:
current_glossary._remove_entry_alias(current_alternative)
var alternatives := []
for new_alternative: String in new_alternatives.split(',', false):
var stripped_alternative := new_alternative.strip_edges()
alternatives.append(stripped_alternative)
current_glossary._add_entry_key_alias(current_entry_name, stripped_alternative)
current_glossary.get_entry(current_entry_name)[DialogicGlossary.ALTERNATIVE_PROPERTY] = alternatives
ResourceSaver.save(current_glossary)
func _on_entry_title_text_changed(new_text:String) -> void:
current_glossary.get_entry(current_entry_name)['title'] = new_text
ResourceSaver.save(current_glossary)
func _on_entry_text_text_changed() -> void:
current_glossary.get_entry(current_entry_name)['text'] = %EntryText.text
ResourceSaver.save(current_glossary)
func _on_entry_extra_text_changed() -> void:
current_glossary.get_entry(current_entry_name)['extra'] = %EntryExtra.text
ResourceSaver.save(current_glossary)
func _on_entry_enabled_toggled(button_pressed:bool) -> void:
current_glossary.get_entry(current_entry_name)['enabled'] = button_pressed
ResourceSaver.save(current_glossary)
func _on_entry_custom_color_toggled(button_pressed:bool) -> void:
%EntryColor.disabled = !button_pressed
if !button_pressed:
current_glossary.get_entry(current_entry_name).erase('color')
%EntryList.set_item_icon_modulate(%EntryList.get_selected_items()[0], %DefaultColor.color)
else:
current_glossary.get_entry(current_entry_name)['color'] = %EntryColor.color
%EntryList.set_item_icon_modulate(%EntryList.get_selected_items()[0], %EntryColor.color)
func _on_entry_color_color_changed(color:Color) -> void:
current_glossary.get_entry(current_entry_name)['color'] = color
%EntryList.set_item_icon_modulate(%EntryList.get_selected_items()[0], color)
ResourceSaver.save(current_glossary)