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class_name DialogicNode_ChoiceButton
extends Button
## The button allows the player to make a choice in the Dialogic system.
##
## This class is used in the Choice Layer. [br]
## You may change the [member text_node] to any [class Node] that has a
## `text` property. [br]
## If you don't set the [member text_node], the text will be set on this
## button instead.
##
## Using a different node may allow using rich text effects; they are
## not supported on buttons at this point.
## Used to identify what choices to put on. If you leave it at -1, choices will be distributed automatically.
@export var choice_index: int = -1
## Can be set to play this sound when pressed. Requires a sibling DialogicNode_ButtonSound node.
@export var sound_pressed: AudioStream
## Can be set to play this sound when hovered. Requires a sibling DialogicNode_ButtonSound node.
@export var sound_hover: AudioStream
## Can be set to play this sound when focused. Requires a sibling DialogicNode_ButtonSound node.
@export var sound_focus: AudioStream
## If set, the text will be set on this node's `text` property instead.
@export var text_node: Node
## Called when the text changes.
func _set_text_changed(new_text: String) -> void:
if text_node == null:
text = new_text
else:
text_node.text = new_text
func _ready() -> void:
add_to_group('dialogic_choice_button')
shortcut_in_tooltip = false
hide()