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111 lines
3.8 KiB
111 lines
3.8 KiB
@tool
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class_name DialogicPositionEvent
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extends DialogicEvent
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## Event that allows moving of positions (and characters that are on that position).
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## Requires the Portraits subsystem to be present!
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enum Actions {SET_RELATIVE, SET_ABSOLUTE, RESET, RESET_ALL}
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### Settings
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## The type of action: SetRelative, SetAbsolute, Reset, ResetAll
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var action := Actions.SET_RELATIVE
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## The position that should be affected
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var position: int = 0
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## A vector representing a relative change or an absolute position (for SetRelative and SetAbsolute)
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var vector: Vector2 = Vector2()
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## The time the tweening will take.
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var movement_time: float = 0
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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var final_movement_time: float = movement_time
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if dialogic.Inputs.auto_skip.enabled:
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var time_per_event: float = dialogic.Inputs.auto_skip.time_per_event
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final_movement_time = max(movement_time, time_per_event)
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match action:
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Actions.SET_RELATIVE:
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dialogic.Portraits.move_portrait_position(position, vector, true, final_movement_time)
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Actions.SET_ABSOLUTE:
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dialogic.Portraits.move_portrait_position(position, vector, false, final_movement_time)
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Actions.RESET_ALL:
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dialogic.Portraits.reset_all_portrait_positions(final_movement_time)
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Actions.RESET:
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dialogic.Portraits.reset_portrait_position(position, final_movement_time)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Position"
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set_default_color('Color2')
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event_category = "Other"
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event_sorting_index = 2
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func _get_icon() -> Resource:
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return load(self.get_script().get_path().get_base_dir().path_join('event_portrait_position.svg'))
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "update_position"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"action" : {"property": "action", "default": Actions.SET_RELATIVE,
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"suggestions": func(): return {"Set Relative":{'value':0, 'text_alt':['set_relative', 'relative']}, "Set Absolute":{'value':1, 'text_alt':['set_absolute', 'absolute']}, "Reset":{'value':2,'text_alt':['reset'] }, "Reset All":{'value':3,'text_alt':['reset_all']}}},
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"position" : {"property": "position", "default": 0},
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"vector" : {"property": "vector", "default": Vector2()},
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"time" : {"property": "movement_time", "default": 0},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor():
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add_header_edit('action', ValueType.FIXED_OPTIONS, {
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'options': [
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{
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'label': 'Change',
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'value': Actions.SET_RELATIVE,
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},
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{
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'label': 'Set',
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'value': Actions.SET_ABSOLUTE,
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},
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{
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'label': 'Reset',
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'value': Actions.RESET,
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},
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{
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'label': 'Reset All',
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'value': Actions.RESET_ALL,
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}
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]
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})
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add_header_edit("position", ValueType.NUMBER, {'left_text':"position", 'mode':1},
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'action != Actions.RESET_ALL')
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add_header_label('to (absolute)', 'action == Actions.SET_ABSOLUTE')
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add_header_label('by (relative)', 'action == Actions.SET_RELATIVE')
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add_header_edit("vector", ValueType.VECTOR2, {},
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'action != Actions.RESET and action != Actions.RESET_ALL')
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add_body_edit("movement_time", ValueType.NUMBER, {'left_text':"AnimationTime:", "right_text":"(0 for instant)"})
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