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@tool
class_name DialogicPositionEvent
extends DialogicEvent
## Event that allows moving of positions (and characters that are on that position).
## Requires the Portraits subsystem to be present!
enum Actions {SET_RELATIVE, SET_ABSOLUTE, RESET, RESET_ALL}
### Settings
## The type of action: SetRelative, SetAbsolute, Reset, ResetAll
var action := Actions.SET_RELATIVE
## The position that should be affected
var position: int = 0
## A vector representing a relative change or an absolute position (for SetRelative and SetAbsolute)
var vector: Vector2 = Vector2()
## The time the tweening will take.
var movement_time: float = 0
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
var final_movement_time: float = movement_time
if dialogic.Inputs.auto_skip.enabled:
var time_per_event: float = dialogic.Inputs.auto_skip.time_per_event
final_movement_time = max(movement_time, time_per_event)
match action:
Actions.SET_RELATIVE:
dialogic.Portraits.move_portrait_position(position, vector, true, final_movement_time)
Actions.SET_ABSOLUTE:
dialogic.Portraits.move_portrait_position(position, vector, false, final_movement_time)
Actions.RESET_ALL:
dialogic.Portraits.reset_all_portrait_positions(final_movement_time)
Actions.RESET:
dialogic.Portraits.reset_portrait_position(position, final_movement_time)
finish()
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Position"
set_default_color('Color2')
event_category = "Other"
event_sorting_index = 2
func _get_icon() -> Resource:
return load(self.get_script().get_path().get_base_dir().path_join('event_portrait_position.svg'))
################################################################################
## SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "update_position"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"action" : {"property": "action", "default": Actions.SET_RELATIVE,
"suggestions": func(): return {"Set Relative":{'value':0, 'text_alt':['set_relative', 'relative']}, "Set Absolute":{'value':1, 'text_alt':['set_absolute', 'absolute']}, "Reset":{'value':2,'text_alt':['reset'] }, "Reset All":{'value':3,'text_alt':['reset_all']}}},
"position" : {"property": "position", "default": 0},
"vector" : {"property": "vector", "default": Vector2()},
"time" : {"property": "movement_time", "default": 0},
}
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor():
add_header_edit('action', ValueType.FIXED_OPTIONS, {
'options': [
{
'label': 'Change',
'value': Actions.SET_RELATIVE,
},
{
'label': 'Set',
'value': Actions.SET_ABSOLUTE,
},
{
'label': 'Reset',
'value': Actions.RESET,
},
{
'label': 'Reset All',
'value': Actions.RESET_ALL,
}
]
})
add_header_edit("position", ValueType.NUMBER, {'left_text':"position", 'mode':1},
'action != Actions.RESET_ALL')
add_header_label('to (absolute)', 'action == Actions.SET_ABSOLUTE')
add_header_label('by (relative)', 'action == Actions.SET_RELATIVE')
add_header_edit("vector", ValueType.VECTOR2, {},
'action != Actions.RESET and action != Actions.RESET_ALL')
add_body_edit("movement_time", ValueType.NUMBER, {'left_text':"AnimationTime:", "right_text":"(0 for instant)"})