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@tool
class_name DialogicBackgroundEvent
extends DialogicEvent
## Event to show scenes in the background and switch between them.
### Settings
## The scene to use. If empty, this will default to the DefaultBackground.gd scene.
## This scene supports images and fading.
## If you set it to a scene path, then that scene will be instanced.
## Learn more about custom backgrounds in the Subsystem_Background.gd docs.
var scene: String = ""
## The argument that is passed to the background scene.
## For the default scene it's the path to the image to show.
var argument: String = ""
## The time the fade animation will take. Leave at 0 for instant change.
var fade: float = 0.0
## Name of the transition to use.
var transition: String = ""
## Helpers for visual editor
enum ArgumentTypes {IMAGE, CUSTOM}
var _arg_type := ArgumentTypes.IMAGE :
get:
if argument.begins_with("res://"):
return ArgumentTypes.IMAGE
else:
return _arg_type
set(value):
if value == ArgumentTypes.CUSTOM:
if argument.begins_with("res://"):
argument = " "+argument
_arg_type = value
enum SceneTypes {DEFAULT, CUSTOM}
var _scene_type := SceneTypes.DEFAULT :
get:
if scene.is_empty():
return _scene_type
else:
return SceneTypes.CUSTOM
set(value):
if value == SceneTypes.DEFAULT:
scene = ""
_scene_type = value
#region EXECUTION
################################################################################
func _execute() -> void:
var final_fade_duration := fade
if dialogic.Inputs.auto_skip.enabled:
var time_per_event: float = dialogic.Inputs.auto_skip.time_per_event
final_fade_duration = min(fade, time_per_event)
dialogic.Backgrounds.update_background(scene, argument, final_fade_duration, transition)
finish()
#endregion
#region INITIALIZE
################################################################################
func _init() -> void:
event_name = "Background"
set_default_color('Color8')
event_category = "Visuals"
event_sorting_index = 0
#endregion
#region SAVE & LOAD
################################################################################
func get_shortcode() -> String:
return "background"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"scene" : {"property": "scene", "default": ""},
"arg" : {"property": "argument", "default": ""},
"fade" : {"property": "fade", "default": 0},
"transition" : {"property": "transition", "default": "",
"suggestions": get_transition_suggestions},
}
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor():
add_header_edit('_scene_type', ValueType.FIXED_OPTIONS, {
'left_text' :'Show',
'options': [
{
'label': 'Background',
'value': SceneTypes.DEFAULT,
'icon': ["GuiRadioUnchecked", "EditorIcons"]
},
{
'label': 'Custom Scene',
'value': SceneTypes.CUSTOM,
'icon': ["PackedScene", "EditorIcons"]
}
]})
add_header_label("with image", "_scene_type == SceneTypes.DEFAULT")
add_header_edit("scene", ValueType.FILE,
{'file_filter':'*.tscn, *.scn; Scene Files',
'placeholder': "Custom scene",
'editor_icon': ["PackedScene", "EditorIcons"],
}, '_scene_type == SceneTypes.CUSTOM')
add_header_edit('_arg_type', ValueType.FIXED_OPTIONS, {
'left_text' : 'with',
'options': [
{
'label': 'Image',
'value': ArgumentTypes.IMAGE,
'icon': ["Image", "EditorIcons"]
},
{
'label': 'Custom Argument',
'value': ArgumentTypes.CUSTOM,
'icon': ["String", "EditorIcons"]
}
], "symbol_only": true}, "_scene_type == SceneTypes.CUSTOM")
add_header_edit('argument', ValueType.FILE,
{'file_filter':'*.jpg, *.jpeg, *.png, *.webp, *.tga, *svg, *.bmp, *.dds, *.exr, *.hdr; Supported Image Files',
'placeholder': "No Image",
'editor_icon': ["Image", "EditorIcons"],
},
'_arg_type == ArgumentTypes.IMAGE or _scene_type == SceneTypes.DEFAULT')
add_header_edit('argument', ValueType.SINGLELINE_TEXT, {}, '_arg_type == ArgumentTypes.CUSTOM')
add_body_edit("transition", ValueType.DYNAMIC_OPTIONS,
{'left_text':'Transition:',
'empty_text':'Simple Fade',
'suggestions_func':get_transition_suggestions,
'editor_icon':["PopupMenu", "EditorIcons"]})
add_body_edit("fade", ValueType.NUMBER, {'left_text':'Fade time:'})
func get_transition_suggestions(filter:String="") -> Dictionary:
var transitions := DialogicResourceUtil.list_special_resources_of_type("BackgroundTransition")
var suggestions := {}
for i in transitions:
suggestions[DialogicUtil.pretty_name(i)] = {'value': DialogicUtil.pretty_name(i), 'editor_icon': ["PopupMenu", "EditorIcons"]}
return suggestions
#endregion