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82 lines
2.6 KiB
82 lines
2.6 KiB
@tool
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class_name DialogicSoundEvent
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extends DialogicEvent
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## Event that allows to play a sound effect. Requires the Audio subsystem!
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### Settings
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## The path to the file to play.
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var file_path: String = ""
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## The volume to play the sound at.
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var volume: float = 0
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## The bus to play the sound on.
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var audio_bus: String = ""
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## If true, the sound will loop infinitely. Not recommended (as there is no way to stop it).
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var loop: bool = false
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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dialogic.Audio.play_sound(file_path, volume, audio_bus, loop)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Sound"
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set_default_color('Color7')
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event_category = "Audio"
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event_sorting_index = 3
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help_page_path = "https://dialogic.coppolaemilio.com"
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func _get_icon() -> Resource:
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return load(self.get_script().get_path().get_base_dir().path_join('icon_sound.png'))
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "sound"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_name
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"path" : {"property": "file_path", "default": "",},
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"volume" : {"property": "volume", "default": 0},
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"bus" : {"property": "audio_bus", "default": "",
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"suggestions": get_bus_suggestions},
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"loop" : {"property": "loop", "default": false},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit('file_path', ValueType.FILE,
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{'left_text' : 'Play',
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'file_filter' : '*.mp3, *.ogg, *.wav; Supported Audio Files',
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'placeholder' : "Select file",
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'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
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add_body_edit('volume', ValueType.NUMBER, {'left_text':'Volume:', 'mode':2}, '!file_path.is_empty()')
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add_body_edit('audio_bus', ValueType.SINGLELINE_TEXT, {'left_text':'Audio Bus:'}, '!file_path.is_empty()')
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func get_bus_suggestions() -> Dictionary:
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var bus_name_list := {}
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for i in range(AudioServer.bus_count):
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bus_name_list[AudioServer.get_bus_name(i)] = {'value':AudioServer.get_bus_name(i)}
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return bus_name_list
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