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@tool
class_name DialogicVisualEditorFieldNumber
extends DialogicVisualEditorField
## Event block field for integers and floats. Improved version of the native spinbox.
@export var allow_string : bool = false
@export var step: float = 0.1
@export var enforce_step: bool = true
@export var min: float = 0
@export var max: float= 999
@export var value = 0.0
@export var prefix: String = ""
@export var suffix: String = ""
var _is_holding_button: bool = false #For handling incrementing while holding key or click
#region MAIN METHODS
################################################################################
func _ready() -> void:
if %Value.text.is_empty():
set_value(value)
update_prefix(prefix)
update_suffix(suffix)
$Value_Panel.add_theme_stylebox_override('panel', get_theme_stylebox('panel', 'DialogicEventEdit'))
func _load_display_info(info: Dictionary) -> void:
match info.get('mode', 0):
0: #FLOAT
use_float_mode(info.get('step', 0.1))
1: #INT
use_int_mode(info.get('step', 1))
2: #DECIBLE:
use_decibel_mode(info.get('step', step))
for option in info.keys():
match option:
'min': min = info[option]
'max': max = info[option]
'prefix': update_prefix(info[option])
'suffix': update_suffix(info[option])
'step':
enforce_step = true
step = info[option]
'hide_step_button': %Spin.hide()
func _set_value(new_value: Variant) -> void:
_on_value_text_submitted(str(new_value), true)
%Value.tooltip_text = tooltip_text
func _autofocus():
%Value.grab_focus()
func get_value() -> float:
return value
func use_float_mode(value_step: float = 0.1) -> void:
step = value_step
update_suffix("")
enforce_step = false
func use_int_mode(value_step: float = 1) -> void:
step = value_step
update_suffix("")
enforce_step = true
func use_decibel_mode(value_step: float = step) -> void:
max = 6
update_suffix("dB")
min = -80
#endregion
#region UI FUNCTIONALITY
################################################################################
var _stop_button_holding: Callable = func(button: BaseButton) -> void:
_is_holding_button = false
if button.button_up.get_connections().find(_stop_button_holding):
button.button_up.disconnect(_stop_button_holding)
if button.focus_exited.get_connections().find(_stop_button_holding):
button.focus_exited.disconnect(_stop_button_holding)
if button.mouse_exited.get_connections().find(_stop_button_holding):
button.mouse_exited.disconnect(_stop_button_holding)
func _holding_button(value_direction: int, button: BaseButton) -> void:
if _is_holding_button:
return
if _stop_button_holding.get_bound_arguments_count() > 0:
_stop_button_holding.unbind(0)
_is_holding_button = true
#Ensure removal of our value changing routine when it shouldn't run anymore
button.button_up.connect(_stop_button_holding.bind(button))
button.focus_exited.connect(_stop_button_holding.bind(button))
button.mouse_exited.connect(_stop_button_holding.bind(button))
var scene_tree: SceneTree = get_tree()
var delay_timer_ms: int = 600
#Instead of awaiting for the duration, await per-frame so we can catch any changes in _is_holding_button and exit completely
while(delay_timer_ms > 0):
if _is_holding_button == false:
return
var pre_time: int = Time.get_ticks_msec()
await scene_tree.process_frame
delay_timer_ms -= Time.get_ticks_msec() - pre_time
var change_speed: float = 0.25
while(_is_holding_button == true):
await scene_tree.create_timer(change_speed).timeout
change_speed = maxf(0.05, change_speed - 0.01)
_on_value_text_submitted(str(value+(step * value_direction)))
func update_prefix(to_prefix: String) -> void:
prefix = to_prefix
%Prefix.visible = to_prefix != null and to_prefix != ""
%Prefix.text = prefix
func update_suffix(to_suffix: String) -> void:
suffix = to_suffix
%Suffix.visible = to_suffix != null and to_suffix != ""
%Suffix.text = suffix
#endregion
#region SIGNAL METHODS
################################################################################
func _on_gui_input(event: InputEvent) -> void:
if event.is_action('ui_up') and event.get_action_strength('ui_up') > 0.5:
_on_value_text_submitted(str(value+step))
elif event.is_action('ui_down') and event.get_action_strength('ui_down') > 0.5:
_on_value_text_submitted(str(value-step))
func _on_increment_button_down(button: NodePath) -> void:
_on_value_text_submitted(str(value+step))
_holding_button(1.0, get_node(button) as BaseButton)
func _on_decrement_button_down(button: NodePath) -> void:
_on_value_text_submitted(str(value-step))
_holding_button(-1.0, get_node(button) as BaseButton)
func _on_value_text_submitted(new_text: String, no_signal:= false) -> void:
if new_text.is_valid_float():
var temp: float = min(max(new_text.to_float(), min), max)
if !enforce_step:
value = temp
else:
value = snapped(temp, step)
elif allow_string:
value = new_text
%Value.text = str(value).pad_decimals(len(str(float(step)-floorf(step)))-2)
if not no_signal:
value_changed.emit(property_name, value)
# Visually disable Up or Down arrow when limit is reached to better indicate a limit has been hit
%Spin/Decrement.disabled = value <= min
%Spin/Increment.disabled = value >= max
# If prefix or suffix was clicked, select the actual value box instead and move the caret to the closest side.
func _on_sublabel_clicked(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
var mousePos: Vector2 = get_global_mouse_position()
mousePos.x -= get_minimum_size().x / 2
if mousePos.x > global_position.x:
(%Value as LineEdit).caret_column = (%Value as LineEdit).text.length()
else:
(%Value as LineEdit).caret_column = 0
(%Value as LineEdit).grab_focus()
func _on_value_focus_exited() -> void:
_on_value_text_submitted(%Value.text)
$Value_Panel.add_theme_stylebox_override('panel', get_theme_stylebox('panel', 'DialogicEventEdit'))
func _on_value_focus_entered() -> void:
$Value_Panel.add_theme_stylebox_override('panel', get_theme_stylebox('focus', 'DialogicEventEdit'))
%Value.select_all.call_deferred()
#endregion