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@tool
class_name DialogicLayoutBase
extends Node
## Base class that should be extended by custom layouts.
func add_layer(layer:DialogicLayoutLayer) -> Node:
add_child(layer)
return layer
func get_layer(index:int) -> Node:
return get_child(index)
func get_layers() -> Array:
var layers := []
for child in get_children():
if child is DialogicLayoutLayer:
layers.append(child)
return layers
func appply_export_overrides() -> void:
_apply_export_overrides()
for child in get_children():
if child.has_method('_apply_export_overrides'):
child._apply_export_overrides()
func _apply_export_overrides() -> void:
pass
func get_global_setting(setting:StringName, default:Variant) -> Variant:
if setting in self:
return get(setting)
if str(setting).to_lower() in self:
return get(setting.to_lower())
if 'global_'+str(setting) in self:
return get('global_'+str(setting))
return default