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12 lines
1.3 KiB
12 lines
1.3 KiB
Dialogic variables can be changed from timelines [b]and[/b] scripts! They can be used in conditions and inside of texts!; editor://VariablesEditor
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You can create [b]custom modules[/b] for dialogic, including events, subsystems, text effects, ui layouts and even editors!; editor://Settings->General
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If there are events you never need, you can hide them from the list in the editor!; editor://Settings->Modules
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Did you know that dialogic supports translations? It does!; editor://Settings->Translations
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You can use [b]bbcode effects[/b] in text events! What are they though???; https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html
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Writing [/i]<Oh hi/Hello you/Well, well>[i] in a text event will pick a random one of the three strings!
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There are a number of cool text effects like [pause=x], [speed=x] and [portrait=x]. Try them out!; editor://Settings->Text
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You can use scenes as portraits! This gives you basically limiteless freedom.; https://dialogic-docs.coppolaemilio.com/custom-portraits.html
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You can use scenes as backgrounds. This way they can be animated or whatever you want!
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Dialogic has a built in save and load system! It's pretty powerful!; editor://Settings->Saving
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You can add multiple glossary files, each containing words that can be hovered for information!; editor://GlossaryEditor
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