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@tool
extends PanelContainer
enum Modes {EDIT, ADD}
var mode := Modes.EDIT
var item :TreeItem = null
func _ready() -> void:
hide()
%Character.resource_icon = load("res://addons/dialogic/Editor/Images/Resources/character.svg")
%Character.get_suggestions_func = get_character_suggestions
%WholeWords.icon = get_theme_icon("FontItem", "EditorIcons")
%MatchCase.icon = get_theme_icon("MatchCase", "EditorIcons")
func _on_add_pressed() -> void:
if visible:
if mode == Modes.ADD:
hide()
return
elif mode == Modes.EDIT:
save()
%AddButton.text = "Add"
mode = Modes.ADD
show()
%Type.selected = 0
_on_type_item_selected(0)
%Where.selected = 2
_on_where_item_selected(2)
%Old.text = ""
%New.text = ""
func open_existing(_item:TreeItem, info:Dictionary):
mode = Modes.EDIT
item = _item
show()
%AddButton.text = "Update"
%Type.selected = info.type
_on_type_item_selected(info.type)
if !info.character_names.is_empty():
%Where.selected = 1
%Character.set_value(info.character_names[0])
else:
%Where.selected = 0
_on_where_item_selected(%Where.selected)
%Old.text = info.what
%New.text = info.forwhat
func _on_type_item_selected(index:int) -> void:
match index:
0:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
1:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
2:
%Where.select(1)
%Where.set_item_disabled(0, true)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
3,4:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, true)
%Where.set_item_disabled(2, true)
%PureTextFlags.visible = index == 0
_on_where_item_selected(%Where.selected)
func _on_where_item_selected(index:int) -> void:
%Character.visible = index == 1
func get_character_suggestions(search_text:String) -> Dictionary:
var suggestions := {}
#override the previous _character_directory with the meta, specifically for searching otherwise new nodes wont work
var _character_directory = DialogicResourceUtil.get_character_directory()
var icon := load("res://addons/dialogic/Editor/Images/Resources/character.svg")
suggestions['(No one)'] = {'value':null, 'editor_icon':["GuiRadioUnchecked", "EditorIcons"]}
for resource in _character_directory.keys():
suggestions[resource] = {
'value' : resource,
'tooltip' : _character_directory[resource],
'icon' : icon.duplicate()}
return suggestions
func save():
if %Old.text.is_empty() or %New.text.is_empty():
return
if %Where.selected == 1 and %Character.current_value == null:
return
var previous := {}
if mode == Modes.EDIT:
previous = item.get_metadata(0)
item.get_parent()
item.free()
var ref_manager := find_parent('ReferenceManager')
var character_names := []
if %Character.current_value != null:
character_names = [%Character.current_value]
ref_manager.add_ref_change(%Old.text, %New.text, %Type.selected, %Where.selected, character_names, %WholeWords.button_pressed, %MatchCase.button_pressed, previous)
hide()