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842 B

7 months ago
extends DialogicAnimation
func animate():
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
var strength :float = node.get_viewport().size.x/60
tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.2)
tween.tween_property(node, 'position:x', orig_pos.x-strength, time*0.1)
tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.1)
tween.tween_property(node, 'position:x', orig_pos.x-strength, time*0.1)
tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.1)
tween.tween_property(node, 'position:x', orig_pos.x-strength, time*0.1)
tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.1)
tween.tween_property(node, 'position:x', orig_pos.x, time*0.2)
tween.finished.connect(emit_signal.bind('finished_once'))