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231 lines
7.1 KiB
231 lines
7.1 KiB
6 months ago
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@tool
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extends DialogicCharacterEditorMainSection
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## Character editor section that allows editing typing sound moods.
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var current_mood := ''
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var current_moods_info := {}
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var default_mood := ''
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func _init() -> void:
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hint_text = 'Typing sound moods allow you to vary the "typing" sounds of your character. \nThey can be changed based on the portrait or with the [mood=something] text effect.'
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func _get_title() -> String:
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return "Typing Sounds"
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################################################################################
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## COMMUNICATION WITH EDITOR
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################################################################################
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func _load_character(character:DialogicCharacter):
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default_mood = character.custom_info.get('sound_mood_default', '')
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current_moods_info = character.custom_info.get('sound_moods', {}).duplicate(true)
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current_mood = ""
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update_mood_list()
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func _save_changes(character:DialogicCharacter) -> DialogicCharacter:
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# Quickly save latest mood
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if current_mood:
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current_moods_info[current_mood] = get_mood_info()
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character.custom_info['sound_mood_default'] = default_mood
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character.custom_info['sound_moods'] = current_moods_info.duplicate(true)
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return character
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func get_portrait_data() -> Dictionary:
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if character_editor.selected_item and is_instance_valid(character_editor.selected_item):
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return character_editor.selected_item.get_metadata(0)
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return {}
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func set_portrait_data(data:Dictionary) -> void:
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if character_editor.selected_item and is_instance_valid(character_editor.selected_item):
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character_editor.selected_item.set_metadata(0, data)
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################################################################################
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## OWN STUFF
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################################################################################
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func _ready() -> void:
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%ListPanel.self_modulate = get_theme_color("base_color", "Editor")
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%Add.icon = get_theme_icon("Add", "EditorIcons")
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%Delete.icon = get_theme_icon("Remove", "EditorIcons")
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%Duplicate.icon = get_theme_icon("Duplicate", "EditorIcons")
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%Play.icon = get_theme_icon("Play", "EditorIcons")
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%Default.icon = get_theme_icon("NonFavorite", "EditorIcons")
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%NameWarning.texture = get_theme_icon("StatusWarning", "EditorIcons")
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func update_mood_list(selected_name := "") -> void:
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%MoodList.clear()
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for mood in current_moods_info:
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var idx :int = %MoodList.add_item(mood, get_theme_icon("AudioStreamPlayer", "EditorIcons"))
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if mood == selected_name:
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%MoodList.select(idx)
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_on_mood_list_item_selected(idx)
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if !%MoodList.is_anything_selected() and %MoodList.item_count:
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%MoodList.select(0)
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_on_mood_list_item_selected(0)
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if %MoodList.item_count == 0:
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current_mood = ""
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%Delete.disabled = !%MoodList.is_anything_selected()
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%Play.disabled = !%MoodList.is_anything_selected()
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%Duplicate.disabled = !%MoodList.is_anything_selected()
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%Default.disabled = !%MoodList.is_anything_selected()
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%Settings.visible = %MoodList.is_anything_selected()
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%MoodList.custom_minimum_size.y = min(%MoodList.item_count*45, 100)
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%MoodList.visible = %MoodList.item_count != 0
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character_editor.get_settings_section_by_name('Typing Sound Mood', false).update_visibility(%MoodList.item_count != 0)
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func _input(event:InputEvent) -> void:
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if !is_visible_in_tree() or (get_viewport().gui_get_focus_owner() and !name+'/' in str(get_viewport().gui_get_focus_owner().get_path())):
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return
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if event is InputEventKey and event.keycode == KEY_F2 and event.pressed:
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if %MoodList.is_anything_selected():
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%Name.grab_focus()
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%Name.select_all()
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get_viewport().set_input_as_handled()
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func _on_mood_list_item_selected(index:int) -> void:
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if current_mood:
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current_moods_info[current_mood] = get_mood_info()
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current_mood = %MoodList.get_item_text(index)
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load_mood_info(current_moods_info[current_mood])
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%Delete.disabled = !%MoodList.is_anything_selected()
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%Play.disabled = !%MoodList.is_anything_selected()
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%Duplicate.disabled = !%MoodList.is_anything_selected()
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%Default.disabled = !%MoodList.is_anything_selected()
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%Settings.visible = %MoodList.is_anything_selected()
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func load_mood_info(dict:Dictionary) -> void:
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%Name.text = dict.get('name', '')
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%NameWarning.hide()
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set_default_button(default_mood == dict.get('name', ''))
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%SoundFolder.set_value(dict.get('sound_path', ''))
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%Mode.select(dict.get('mode', 0))
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%PitchBase.set_value(dict.get('pitch_base', 1))
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%PitchVariance.set_value(dict.get('pitch_variance', 0))
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%VolumeBase.set_value(dict.get('volume_base', 0))
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%VolumeVariance.set_value(dict.get('volume_variance', 0))
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%Skip.set_value(dict.get('skip_characters', 0))
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func get_mood_info() -> Dictionary:
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var dict := {}
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dict['name'] = %Name.text
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dict['sound_path'] = %SoundFolder.current_value
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dict['mode'] = %Mode.selected
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dict['pitch_base'] = %PitchBase.value
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dict['pitch_variance'] = %PitchVariance.value
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dict['volume_base'] = %VolumeBase.value
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dict['volume_variance'] = %VolumeVariance.value
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dict['skip_characters'] = %Skip.value
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return dict
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func _on_add_pressed() -> void:
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if !current_mood.is_empty():
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current_moods_info[current_mood] = get_mood_info()
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var new_name := 'Mood '
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var counter := 1
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while new_name+str(counter) in current_moods_info:
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counter+=1
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new_name += str(counter)
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current_moods_info[new_name] = {'name':new_name}
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update_mood_list(new_name)
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func _on_duplicate_pressed() -> void:
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if !current_mood.is_empty():
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current_moods_info[current_mood] = get_mood_info()
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current_moods_info[current_mood+"_copy"] = get_mood_info()
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current_moods_info[current_mood+"_copy"].name = current_mood+"_copy"
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update_mood_list(current_mood+"_copy")
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func _on_delete_pressed() -> void:
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if current_mood.is_empty():
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return
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current_moods_info.erase(current_mood)
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current_mood = ""
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update_mood_list()
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func _on_name_text_changed(new_text:String) -> void:
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if new_text.is_empty():
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%NameWarning.show()
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%NameWarning.tooltip_text = "Name cannot be empty!"
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elif new_text in current_moods_info and new_text != current_mood:
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%NameWarning.show()
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%NameWarning.tooltip_text = "Name is already in use!"
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else:
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%NameWarning.hide()
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func _on_name_text_submitted(new_text:String) -> void:
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if %NameWarning.visible:
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new_text = current_mood
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%NameWarning.hide()
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else:
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%MoodList.set_item_text(%MoodList.get_selected_items()[0], new_text)
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current_moods_info.erase(current_mood)
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current_moods_info[new_text] = get_mood_info()
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current_mood = new_text
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func _on_name_focus_exited() -> void:
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_on_name_text_submitted(%Name.text)
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func _on_default_toggled(button_pressed:bool) -> void:
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if button_pressed:
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default_mood = current_mood
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else:
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default_mood = ''
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set_default_button(button_pressed)
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func set_default_button(enabled:bool) -> void:
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%Default.set_pressed_no_signal(enabled)
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if enabled:
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%Default.icon = get_theme_icon("Favorites", "EditorIcons")
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else:
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%Default.icon = get_theme_icon("NonFavorite", "EditorIcons")
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func preview() -> void:
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$Preview.load_overwrite(get_mood_info())
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var preview_timer := Timer.new()
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DialogicUtil.update_timer_process_callback(preview_timer)
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add_child(preview_timer)
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preview_timer.start(ProjectSettings.get_setting('dialogic/text/letter_speed', 0.01))
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for i in range(20):
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$Preview._on_continued_revealing_text("a")
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await preview_timer.timeout
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preview_timer.queue_free()
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