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6 months ago
@tool
extends DialogicPortrait
enum Faces {BASED_ON_PORTRAIT_NAME, NEUTRAL, HAPPY, SAD, JOY, SHOCK, ANGRY}
@export var emotion : Faces = Faces.BASED_ON_PORTRAIT_NAME
@export var portrait_width: int
@export var portrait_height: int
@export var alien := true
var does_custom_portrait_change := true
func _ready() -> void:
$Alien.hide()
# Function to accept and use the extra data, if the custom portrait wants to accept it
func _set_extra_data(data: String) -> void:
if data == "alien":
$Alien.show()
elif data == "no_alien":
$Alien.hide()
# This function can be overridden. Defaults to true, if not overridden!
func _should_do_portrait_update(_character: DialogicCharacter, _portrait:String) -> bool:
return true
# If the custom portrait accepts a change, then accept it here
func _update_portrait(_passed_character: DialogicCharacter, passed_portrait: String) -> void:
for face in $Faces.get_children():
face.hide()
if emotion == Faces.BASED_ON_PORTRAIT_NAME:
if 'happy' in passed_portrait.to_lower(): $Faces/Smile.show()
elif 'sad' in passed_portrait.to_lower(): $Faces/Frown.show()
elif 'joy' in passed_portrait.to_lower(): $Faces/Joy.show()
elif 'shock' in passed_portrait.to_lower(): $Faces/Shock.show()
elif 'angry' in passed_portrait.to_lower(): $Faces/Anger.show()
else: $Faces/Neutral.show()
else:
if emotion == Faces.HAPPY: $Faces/Smile.show()
elif emotion == Faces.SAD: $Faces/Frown.show()
elif emotion == Faces.JOY: $Faces/Joy.show()
elif emotion == Faces.SHOCK: $Faces/Shock.show()
elif emotion == Faces.ANGRY: $Faces/Anger.show()
else: $Faces/Neutral.show()
$Alien.visible = alien
func _set_mirror(is_mirrored: bool) -> void:
if is_mirrored:
self.scale.x = -1
else:
self.scale.x = 1
## If implemented, this is used by the editor for the "full view" mode
func _get_covered_rect() -> Rect2:
# This will focus on the face.
# return Rect2($Faces/Anger.position+$Faces.position, $Faces/Anger.get_rect().size*$Faces/Anger.scale*$Faces.scale)
var size: Vector2 = $Body.get_rect().size
var scaled_size: Vector2 = size * $Body.scale
var position: Vector2 = $Body.position
return Rect2(position, scaled_size)