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40 lines
1.0 KiB
40 lines
1.0 KiB
6 months ago
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@tool
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extends ResourceFormatLoader
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# Needed by godot
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class_name DialogicTimelineFormatLoader
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# returns all excepted extenstions
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func _get_recognized_extensions() -> PackedStringArray:
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return PackedStringArray(["dtl"])
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# Returns "Rrsource" if this file can/should be loaded by this script
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func _get_resource_type(path: String) -> String:
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var ext = path.get_extension().to_lower()
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if ext == "dtl":
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return "Resource"
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return ""
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# Return true if this type is handled
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func _handles_type(typename: StringName) -> bool:
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return ClassDB.is_parent_class(typename, "Resource")
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# parse the file and return a resource
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func _load(path: String, original_path: String, use_sub_threads: bool, cache_mode: int):
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var file := FileAccess.open(path, FileAccess.READ)
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if not file:
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# For now, just let editor know that for some reason you can't
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# read the file.
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print("[Dialogic] Error opening file:", FileAccess.get_open_error())
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return FileAccess.get_open_error()
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var tml := DialogicTimeline.new()
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tml.from_text(file.get_as_text())
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return tml
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