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6 months ago
extends Control
func _ready() -> void:
print("[Dialogic] Testing scene was started.")
if !ProjectSettings.get_setting('internationalization/locale/test', "").is_empty():
print("Testing locale is: ", ProjectSettings.get_setting('internationalization/locale/test'))
$PauseIndictator.hide()
var scene: Node = DialogicUtil.autoload().Styles.load_style(DialogicUtil.get_editor_setting('current_test_style', ''))
if not scene is CanvasLayer:
if scene is Control:
scene.position = get_viewport_rect().size/2.0
if scene is Node2D:
scene.position = get_viewport_rect().size/2.0
randomize()
var current_timeline: String = DialogicUtil.get_editor_setting('current_timeline_path', null)
if !current_timeline:
get_tree().quit()
DialogicUtil.autoload().start(current_timeline)
DialogicUtil.autoload().timeline_ended.connect(get_tree().quit)
DialogicUtil.autoload().signal_event.connect(receive_event_signal)
DialogicUtil.autoload().text_signal.connect(receive_text_signal)
func receive_event_signal(argument:String) -> void:
print("[Dialogic] Encountered a signal event: ", argument)
func receive_text_signal(argument:String) -> void:
print("[Dialogic] Encountered a signal in text: ", argument)
func _input(event:InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
DialogicUtil.autoload().paused = !DialogicUtil.autoload().paused
$PauseIndictator.visible = DialogicUtil.autoload().paused
if (event is InputEventMouseButton
and event.is_pressed()
and event.button_index == MOUSE_BUTTON_MIDDLE):
var auto_skip: DialogicAutoSkip = DialogicUtil.autoload().Inputs.auto_skip
var is_auto_skip_enabled := auto_skip.enabled
auto_skip.disable_on_unread_text = false
auto_skip.enabled = !is_auto_skip_enabled