(ns topdown2d.core (:require [topdown2d.demoscene :as demoscene] [topdown2d.input :as input])) (enable-console-print!) (def gamestate { :canvas (.getElementById js/document "gamecanvas") :2d (.getContext (.getElementById js/document "gamecanvas") "2d") :timing { :prev 0 :now 0 :fps 0 } :keys [] :scene :demo :scenes { :demo { :update demoscene/update :draw demoscene/draw :init demoscene/init :data {} } } }) (aset (:2d gamestate) "font" "10px monospace") (defn set-timing [state timingkey] (update-in state [:timing timingkey] #(.now js/performance))) (defn set-fps [state] (let [newstate (set-timing state :now) now (get-in newstate [:timing :now]) prev (get-in newstate [:timing :prev]) duration (- now prev) fps (/ 1000 duration)] (update-in newstate [:timing :fps] (fn [] fps)))) (defn update-scene [gamestate] (let [scenekey (:scene gamestate) scenedata (get-in gamestate [:scenes scenekey]) updatefunc (:update scenedata) newdata (updatefunc gamestate scenedata)] (update-in gamestate [:scenes scenekey] (fn [] newdata)))) (defn update-step [gamestate] (-> gamestate (set-fps) (set-timing :prev) (update-scene))) (defn draw-step [gamestate] (.clearRect (:2d gamestate) 0 0 400 600) (.fillText (:2d gamestate) (int (get-in gamestate [:timing :fps])) 0 10) (let [scenekey (:scene gamestate) scene (scenekey (:scenes gamestate)) drawfunc (:draw scene)] (drawfunc gamestate scene))) (defn mainloop [gamestate] (let [newstate (update-step gamestate)] (draw-step newstate) (.setTimeout js/window (fn [] (.requestAnimationFrame js/window #(mainloop newstate))) (/ 1000 30)))) (defn init-scenes [] (assoc gamestate :scenes (reduce (fn [scenes [scenekey scenedata]] (let [initfunc (:init scenedata) newdata (initfunc gamestate scenedata)] (assoc scenes scenekey newdata))) {} (:scenes gamestate)))) (mainloop (init-scenes))