From 32cf4937f862c27c3bb385113ca484d9a8e54059 Mon Sep 17 00:00:00 2001 From: Josha von Gizycki Date: Thu, 12 Sep 2019 11:00:58 +0200 Subject: [PATCH] some codestyle --- src/cljs/topdown2d/core.cljs | 46 ++++++++++--------------------- src/cljs/topdown2d/demoscene.cljs | 14 ++++++---- 2 files changed, 22 insertions(+), 38 deletions(-) diff --git a/src/cljs/topdown2d/core.cljs b/src/cljs/topdown2d/core.cljs index c5d0687..53dc872 100644 --- a/src/cljs/topdown2d/core.cljs +++ b/src/cljs/topdown2d/core.cljs @@ -8,7 +8,6 @@ (def gamestate {:canvas (by-id "gamecanvas") :ctx (.getContext (by-id "gamecanvas") "2d") - :target-fps 60 :continue? true :timing {;; msecs of previous frame :prev 0 @@ -40,7 +39,7 @@ (defn set-fps "calculates the current fps using the elapsed time" [state] - (let [elapsed (get-in state [:timing :elapsed]) + (let [elapsed (-> state :timing :elapsed) fps (/ 1 elapsed)] (assoc-in state [:timing :fps] fps))) @@ -98,15 +97,13 @@ [gamestate] (let [ctx (:ctx gamestate)] (aset ctx "fillStyle" "white") - (.fillRect - ctx - 0 0 13 13) + (.fillRect ctx + 0 0 13 13) (aset ctx "fillStyle" "black") (aset ctx "font" "10px monospace") - (.fillText - (:ctx gamestate) - (int (get-in gamestate [:timing :fps])) - 0 10))) + (.fillText (:ctx gamestate) + (int (get-in gamestate [:timing :fps])) + 0 10))) (defn draw-step "clears the canvas, draws fps and invokes the scene draw function" @@ -116,44 +113,29 @@ (get-in gamestate [:dimensions :w]) (get-in gamestate [:dimensions :h])) (let [scenekey (:scene gamestate) - {:keys [draw] :as scene} (get-in gamestate [:scenes scenekey])] + {:keys [draw] :as scene} (-> gamestate :scenes scenekey)] (draw gamestate scene)) (draw-fps gamestate)) -(defn timeout - "calculates the duration of update-step and draw-step. - substracts that from the wait time to reach target-fps - more accurately. - if continue? is true, wait for 5 seconds plain" - [gamestate] - (let [update-elapsed (- (.now js/performance) - (get-in gamestate [:timing :now]))] - (if (:continue? gamestate) - (/ (- 1000 update-elapsed) - (:target-fps gamestate)) - 5000))) - (defn mainloop "transforms the given gamestate by invoking a series of update functions and draws it using the 2d context of the gamestate. - then, it calls itself again with a delay according to the target fps" + then, it calls itself again using requestAnimationFrame" [gamestate] (let [newstate (update-step gamestate)] (set! (.-imageSmoothingEnabled (:ctx gamestate)) false) (draw-step newstate) (when-not @reloaded - (.setTimeout js/window - (fn [] - (.requestAnimationFrame - js/window - #(mainloop newstate))) - (timeout newstate))))) + (.requestAnimationFrame js/window + #(mainloop newstate))))) (defn init-scenes "initiates the scene data maps using their respective init functions" [] - (set! (.-width (:canvas gamestate)) (get-in gamestate [:dimensions :w])) - (set! (.-height (:canvas gamestate)) (get-in gamestate [:dimensions :h])) + (set! (.-width (:canvas gamestate)) + (-> gamestate :dimensions :w)) + (set! (.-height (:canvas gamestate)) + (-> gamestate :dimensions :h)) (update gamestate :scenes #(reduce diff --git a/src/cljs/topdown2d/demoscene.cljs b/src/cljs/topdown2d/demoscene.cljs index 4000544..92cf2c7 100644 --- a/src/cljs/topdown2d/demoscene.cljs +++ b/src/cljs/topdown2d/demoscene.cljs @@ -81,11 +81,13 @@ (update-in [:player :y] - (* zoom (/ th 2))) (assoc-in [:player :animation :tileset-def] (tileset/map-def->tileset map-def - (get-in scenestate - [:player :animation :tileset])))))) + (-> scenestate + :player + :animation + :tileset)))))) (defn init-map-def [scenestate] - (if (and (not (get-in scenestate [:map-def :def])) + (if (and (not (-> scenestate :map-def :def)) (some? @map-def)) (let [loaded-def (walk/keywordize-keys @map-def) zoom (get-in scenestate [:map-def :zoom]) @@ -104,7 +106,7 @@ (let [new-scenestate (init-map-def scenestate) player (:player new-scenestate) viewport (:viewport new-scenestate) - dir (get-in gamestate [:input :dir])] + dir (-> gamestate :input :dir)] (assoc new-scenestate :player (update-player gamestate player dir) :viewport (update-viewport gamestate viewport dir)))) @@ -113,12 +115,12 @@ (let [viewport (:viewport scenestate) {:keys [x y w h background]} viewport ctx (:ctx gamestate)] - (when (get-in scenestate [:map-def :def]) + (when (-> scenestate :map-def :def) (tileset/draw-viewport (:map-def scenestate) ctx viewport) (let [{:keys [tileset-def curr-id image]} - (get-in scenestate [:player :animation])] + (-> scenestate :player :animation)] (tileset/draw-tile ctx tileset-def image