<?php include_once("path.inc.php"); include_once(ROOT_PATH. "/include/defines.inc.php"); /* * * @copyright (c) 2010 animegame.eu * @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence * */ ////// MUSS SO BLEIBEN WICHTIG $aussetzten_runde = ""; //Diese Variablen speichern den Wert um wieviel HP geheilt wird damit wir falls nötig diesen durch Healkonter //in Schaden umwandeln können $tmp_hp[0] = 0; $tmp_hp[1] = 0; //Diese Werte sind wichtig, damit wir wissen ob eine Heal-Attacke eingesetzt wurde und wir die HP falls sie das //Maximum überschreiten zurücksetzen müssen $tmp_hp[2] = false; $tmp_hp[3] = false; ##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken include ('include/kampf/majin.php'); if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN include ('include/kampf/atk_wert.php'); include ('include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen include ('include/kampf/gift.php'); include ('include/kampf/frucht.php'); include ('include/kampf/runde.php'); include ('include/kampf/mp.php'); include ('include/kampf/hp.php'); include ('include/kampf/hp2.php'); include ('include/kampf/SSJ.php'); include ('include/kampf/kaioken.php'); include ('include/kampf/kaioken2.php'); include ('include/kampf/copy.php'); include ('include/kampf/lose.php'); include ('include/kampf/lose2.php'); include ('include/kampf/ausdauer.php'); include ('include/kampf/mpv.php'); include ('include/kampf/hpmp.php'); include ('include/kampf/generic_technik.php'); } include ('include/kampf/generic_rechnung.php'); include ('include/kampf/atk_wert.php'); if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN //Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert) include ('include/kampf/konter_heal.php'); //Nach Konterheal, damit überstehende HP bleibt include ('include/kampf/tausch.php'); include ('include/kampf/reborn.php'); } include ('include/kampf/heilung.php');