'.$row['name'].''; } $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; $result[$index++] = ''; return $result; } function istrinstr($source, $insert, $search) { $pos = strpos($source, $search); $newstr = substr($source, 0, $pos).$insert.substr($source, $pos); return $newstr; } function getNPCUser() { $qry = db_query('SELECT * FROM user WHERE nickname = "'.NPC_USER_NAME.'";'); return mysqli_fetch_assoc($qry); } function getNPCAttacks() { $qry = db_query('SELECT name,id FROM attacken a WHERE info like "%NPC%";'); $set = array(); while ($result = mysqli_fetch_assoc($qry)) { $set[$result['id']] = $result['name']; } return $set; } function learnNewAttacks($charid, $att_ids) { //auslesen der gelernten Attacken $sql = 'SELECT at_id, id FROM lernen WHERE besitzer = '.$charid.' AND at_id in ('.implode(',', $att_ids).');'; $qry = db_query($sql); $learned_atts = array(); while($result = mysqli_fetch_assoc($qry)) { $learned_atts[$result['at_id']] = $result['id']; } //Namen der Attacken auslesen $sql = 'SELECT id,name FROM attacken WHERE id in ('.implode(',', $att_ids).');'; $qry = db_query($sql); $att_names = array(); while($result = mysqli_fetch_assoc($qry)) { $att_names[$result['id']] = $result['name']; } $tmp_ids = array(); foreach ($att_ids as $att) { if($learned_atts[$att] == NULL && $tmp_ids[$att] == NULL) { $tmp_ids[$att] = 1; /* * Keine Gute Lösung, es wird zwar von der db verhindert, dass doppelte Einträge gespeichert werden * aber ungebrauchte Attacken werden so auch nicht gelöscht (höchstens der NPC wird gelöscht) */ db_query('INSERT INTO lernen(name,at_id,besitzer,aktiv) VALUES(\''.$att_names[$att].'\','.$att.','.$charid.',1);'); } } } function getNPCAttackSet($charid, $att_ids) { $sql = 'SELECT at_id, id FROM lernen WHERE besitzer = '.$charid.' AND at_id in ('.implode(',', $att_ids).');'; $qry = db_query($sql); $learned_atts = array(); while($result = mysqli_fetch_assoc($qry)) { $learned_atts[$result['at_id']] = $result['id']; } $attset = array(); $i = 1; foreach ($att_ids as $att) { if($learned_atts[$att] != NULL) { $attset[$i] = $learned_atts[$att]; } else { $attset[$i] = $att; } $i++; } return $attset; } function buildAttackSet($charid, $att_ids) { learnNewAttacks($charid, $att_ids); return getNPCAttackSet($charid, $att_ids); } function displayNPCInfo($action, $task, $charid) { //Form-Variablen echo "\t".''."\n"; echo "\t".''."\n"; $npc_race = getRaceTypeName('NPC'); // do not remove npc (there is a separate setting for this) $races = getRacesByType($npc_race); // remove all NPC $race_ids = array(); $race_names = array(); foreach($races as $race) { $race_ids[] = $race['id']; $race_names[] = $race['name']; } //initialisierung der Variablen für Inhalt $d_select_array = array($race_ids, array(300, 1200, 3600)); $d_array = array('charakter', 'name', 'rasse', 'hp', 'mp', 'starke', 'verteidigung', 'speed', 'ausdauer', 'glueck', 'zeit_rec', 'level', 'lvlmin', 'lvlmax', 'bild'); $desc_select_array = array($race_names, array('5min', '20min', '60min')); $desc_array = array('ID', 'Name', 'Type', 'HP', 'MP', 'Stärke', 'Verteidigung', 'Geschwindigkeit', 'Ausdauer', 'Glück', 'Kampfdauer in Sekunden', 'Level', 'Min-Level', 'Max-Level', 'Bild'); $attset = array(-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1); $attset_names = array(' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '); $drop_items = getDropItemsAsOptions(); //initialisieren falls editiert wird (dort existieren schon Inhalte) if($task == TASK_EDIT) { $attset = getAttackSet($charid, NORMALKAMPF); $attset_names = getAttackNames($attset); $sql = 'SELECT kl.*, ni.* FROM chars c inner join npc_item ni on ni.charakter = c.id inner join kampf_list kl on ni.charakter = kl.charakter WHERE c.id ='.$charid; //$sql = 'SELECT * FROM chars c inner join kampf_list kl on c.id = kl.charakter WHERE c.id ='.$charid; //echo $sql."
"; $qry = db_query($sql); $row = mysqli_fetch_assoc($qry); // Fetch the char array by getChar method (for backwards compat) with no caching enabled! $char_data = getChar($charid, false); foreach( $char_data as $key => $value ) { if($key != 'item') { $row[$key] = $value; } } } $attacks = getNPCAttacks(); $colspan = 2; if($task == TASK_EDIT) { echo "\t".'

NPC bearbeiten

'."\n"; } else { echo "\t".'

NPC erstellen

'."\n"; } echo "\t\t".''.$desc_array[0].''.$row[$d_array[0]].''."\n"; $j = 0; //allgemeine informationen for($i = 1;$i'.$desc_array[$i].''."\n"; $j++; } else { echo "\t\t".''.$desc_array[$i].''."\n"; } } //dropitems echo "\t".'Drop'."\n"; echo "\t\t".'Item'."\n"; echo "\t\t".'Anzahl'."\n"; echo "\t\t".'maximale Wiederholungen'."\n"; echo "\t\t".'Preis'."\n"; //attacken informationen echo "\t".'Attacken bearbeiten'."\n"; for($i = 1;$i<11;$i++){ echo "\t\t".'Runde '.$i.''."\n"; } //menü echo "\t".''."\n"; echo "\t".'NPC Übersicht'."\n"; } function editNPC($charid, $data, $att_ids) { $attset = buildAttackSet($charid, $att_ids); $error = validateAttackSet($attset); $d_array = array('name', 'rasse', 'hp', 'mp', 'starke', 'verteidigung', 'speed', 'ausdauer', 'glueck', 'level', 'bild'); $sql = 'UPDATE chars c INNER JOIN kampf_list kl ON c.id=kl.charakter INNER JOIN npc_item n ON c.id=n.charakter SET c.'; $sql .= $d_array[0].' = \''.encodeNoHTMLWithBB($data[$d_array[0]]).'\''; for($i=1;$i"; $u = db_query($sql); $log = 0; if(db_affected_rows() == 0 || $u === FALSE) { echo "\t\t\t".'Stats wurden nicht geändert oder es gab Fehler!'; } else{ echo "\t\t\t".'Änderungen wurden übernommen!'; $log++; } if($error == NULL) { updateAttackSet($charid, NORMALKAMPF, $attset); //alter müll $qry = 'UPDATE chars SET attacken=\''.implode(',', $attset).'\', '. 'attacken2=\''.implode(',', $attset).'\' WHERE id='.$charid.' LIMIT 1'; db_query($qry); $log++; echo "\t\t\t".'Attacken übernommen!'; } else { echo "\t\t\t".''.$error.''; } if($log >= 1) { logaction('Ein NPC wurde geändert (id = '.$charid.','.encodeNoHTMLWithBB(join($data,',')).')'); } } function createNPC($data, $att_ids) { foreach ($data as $key => $value) { if($value == NULL) { echo 'fehler dude! bei '.$key; } else { $value = encodeNoHTMLWithBB($value); } } //Char erstellen, wichtig für die restlichen Sachen $success = erstelleChar(getNPCUser(), $data['rasse'], $data['name'], $data['bild'], $data['level'], 0, $data['hp'], $data['mp'], $data['starke'], $data['verteidigung'], $data['speed'], $data['ausdauer'], $data['glueck'], $data['rasse']); if($success) { //Char ID holen $qry = db_query('SELECT id FROM chars c WHERE name = "'.$data['name'].'";'); $result = mysqli_fetch_assoc($qry); $char_id = $result['id']; //zur Kampfliste hinzufügen :) $sql = 'INSERT INTO kampf_list(kampfname,charakter,rasse,besitzer,zeit,zeit_rec,lvlmax,ip,lvlmin) VALUES("NPC Kampf",'.$char_id.',"NPC","'.NPC_USER_NAME.'",0,'. $data['zeit_rec'].','.$data['lvlmax'].',0,'.$data['lvlmin'].');'; db_query($sql); //drops hinzufügen :D $sql = 'INSERT INTO npc_item(charakter,item,feld,mal,datensatz,wieviel,preis) VALUES('.$char_id; $info = explode(',', $data['drop']); if($info[1] == 'chars') { $sql .= ',0,\''.$info[0].'\''; } else { $sql .= ','.$info[0].',\'\''; } $sql .= ','.$data['drop_max'].',\''.$info[1].'\','.$data['drop_anzahl'].','.$data['preis'].');'; echo $sql; db_query($sql); //Attacksets soweit einbinden createAttackSet($char_id, NORMALKAMPF); $attset = buildAttackSet($char_id, $att_ids); $error = validateAttackSet($attset); echo "\t".'NPC '.$data['name'].' wurde erfolgreich erstellt!'."\n"; if($error != null) { echo "\t".'Es gab Probleme beim erstellen des Attacksets!'."\n"; echo "\t".''.$error.''."\n"; } else { updateAttackSet($char_id, NORMALKAMPF, $attset); //alter müll $qry = 'UPDATE chars SET attacken=\''.implode(',', $attset).'\', '. 'attacken2=\''.implode(',', $attset).'\' WHERE id='.$char_id.' LIMIT 1'; db_query($qry); } } echo "\t".'NPC Übersicht'."\n"; } function displayDeleteNPC($charid) { $colspan = 1; $row = getChar($charid, false); echo "\t".'

NPC löschen

'."\n"; echo "\t".'Soll der NPC '.$row['name'].' wirklich gelöscht werden'."\n"; echo "\t".'ja, nein'."\n"; } function deleteNPC($charid) { $colspan = 1; $sql = 'DELETE FROM chars WHERE id = '.$charid.';'; $qry = db_query($sql); if($qry === FALSE || db_affected_rows() <= 0){ echo "\t".'Der NPC '.$row['name'].' konnte nicht gelöscht werden!'."\n";; } else { echo "\t".'Der NPC '.$row['name'].' wurde gelöscht!'."\n";; } echo "\t".'NPC Übersicht'."\n"; } function displayNPCOverview($page) { $d_array = array('id', 'name', 'level'); $desc_array = array('id', 'Name', 'Level'); $npc_race = getRaceTypeName('NPC'); // do not remove npc (there is a separate setting for this) $races = getRacesByType($npc_race); // remove all NPC foreach($races as $race) { $include_race_ids[] = '\''.$race['id'].'\''; } $sql = 'SELECT '.join($d_array,',').' from chars where rasse IN ('.implode(',', $include_race_ids).') ORDER BY level, Name LIMIT '.($page*20).', 20'; $qry = db_query($sql); $colspan = count($d_array); echo "\t".'

Übersicht

'."\n";; echo "\t".''."\n"; for($i=1;$i'.$desc_array[$i].''."\n"; } echo "\t\t".'Bearbeiten'."\n"; echo "\t".''."\n"; echo "\t".'
'."\n"; while($row = mysqli_fetch_assoc($qry)){ echo "\t".''."\n"; for($i=1;$i'.$row[$d_array[$i]].''."\n"; } echo "\t\t".''."\n"; // Echo the delete and the edit button :) echo "\t\t\t".'Edit, '."\n"; echo "\t\t\t".'Delete'."\n"; echo "\t\t".''."\n"; echo "\t".''."\n"; } $total = mysqli_num_rows(db_query('SELECT '.join($d_array,',').' from chars where rasse IN ('.implode(',', $include_race_ids).')')); $url = '###LABEL###'; echo "\t".'
'."\n"; echo "\t".''.displayPagelinksNew(20, $total, $page, $url).''."\n"; echo "\t".'
'."\n"; echo "\t".'Create a new NPC'."\n"; } function displayNPC($action, $task, $charid, $table, $page, $data, $att_ids){ $colspan = 3; echo '
'."\n"; echo "\t".''."\n"; echo "\t".''."\n"; echo "\t".''."\n"; switch ($action) { case ACTION_EDIT: echo "\t".''."\n"; if($task == TASK_EDIT) { editNPC($charid, $data, $att_ids); displayNPCInfo(ACTION_EDIT, TASK_EDIT, $charid); } else { displayNPCInfo(ACTION_EDIT, TASK_EDIT, $charid); } break; case ACTION_CREATE: echo "\t".''."\n"; if($task == TASK_CREATE) { createNPC($data, $att_ids); } else { displayNPCInfo(ACTION_CREATE, TASK_CREATE, $charid); } break; case 'delete': if($task == 'dodelete') { deleteNPC($charid); } else { displayDeleteNPC($charid); } break; default: displayNPCOverview($page); } echo "\t".''."\n"; echo "\t".'
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'."\n"; echo '
'."\n"; } ?>