$k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) { $sql = "INSERT clan_fights SET hp1='$k_hp[0]', hp2='$k_hp[1]', mp1='$k_mp[0]', mp2='$k_mp[1]', schaden1='$schaden_1', schaden2='$schaden_2', attacke1='$technick1[name]', attacke2='$technick2[name]', char1='$chara_1[id]', char2='$chara_2[id]', starke1='$k_starke[0]', starke2='$k_starke[1]', ver1='$k_ver[0]', ver2='$k_ver[1]', speed1='$k_speed[0]', speed2='$k_speed[1]', ausdauer1='$k_ausdauer[0]', ausdauer2='$k_ausdauer[1]', clanfight_id='$clanfight_id', runde='$runde', kampf='$kampf'"; mysql_query($sql); // echo $sql . '
'; if (mysql_affected_rows() == 0) { echo '"' . $sql . '" konnte nicht ausgefürt werden!
'; } } else { displayErrorMessage(NULL, 'Unbekannter B.U.G!', displayHistoryBackLink()); exit; } while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) { $technick1 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke1[$x]' LIMIT 10")); $prozent_technik1 = (20 * $technick1[aktiv]) - 20; $technick1 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick1[at_id]' LIMIT 10")); $technick2 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke2[$x]' LIMIT 10")); $prozent_technik2 = (20 * $technick2[aktiv]) - 20; $technick2 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick2[at_id]' LIMIT 10")); ///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte include (ROOT_PATH . '//include/kampf/andere_technik.php'); /////////////////// Wenn man ne andere technik sich aussuchen will... $technick1[speed] = $technick1[speed] + (($technick1[speed] / 100) * $prozent_technik1); $technick2[speed] = $technick2[speed] + (($technick2[speed] / 100) * $prozent_technik2); $technick1[verteidigung] = $technick1[verteidigung] + (($technick1[verteidigung] / 100) * $prozent_technik1); $technick2[verteidigung] = $technick2[verteidigung] + (($technick2[verteidigung] / 100) * $prozent_technik2); $technick1[starke] = $technick1[starke] + (($technick1[starke] / 100) * $prozent_technik1); $technick2[starke] = $technick2[starke] + (($technick2[starke] / 100) * $prozent_technik2); $speeds_char1 = ($k_speed[0] + $technick1[speed]); $speeds_char2 = ($k_speed[1] + $technick2[speed]); // Speedbug // $speeds_char1_4 = ($k_speed[0] + $technick1[speed]) / 1.5; // $speeds_char2_4 = ($k_speed[1] + $technick2[speed]) / 1.5; // // if ($speeds_char1_4 < 1) { // $speeds_char1_4 = 1; // } // if ($speeds_char2_4 < 1) { // $speeds_char2_4 = 1; // } // // $speed_char1 = mt_rand($speeds_char1_4, $speeds_char1); // $speed_char2 = mt_rand($speeds_char2_4, $speeds_char2); $aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG ##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken include (ROOT_PATH . '//include/kampf/majin.php'); if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN include (ROOT_PATH . '//include/kampf/atk_wert.php'); include (ROOT_PATH . '//include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen include (ROOT_PATH . '//include/kampf/gift.php'); include (ROOT_PATH . '//include/kampf/frucht.php'); include (ROOT_PATH . '//include/kampf/runde.php'); include (ROOT_PATH . '//include/kampf/mp.php'); include (ROOT_PATH . '//include/kampf/hp.php'); include (ROOT_PATH . '//include/kampf/hp2.php'); include (ROOT_PATH . '//include/kampf/SSJ.php'); include (ROOT_PATH . '//include/kampf/kaioken.php'); include (ROOT_PATH . '//include/kampf/kaioken2.php'); include (ROOT_PATH . '//include/kampf/copy.php'); include (ROOT_PATH . '//include/kampf/lose.php'); include (ROOT_PATH . '//include/kampf/lose2.php'); include (ROOT_PATH . '//include/kampf/ausdauer.php'); include (ROOT_PATH . '//include/kampf/mpv.php'); include (ROOT_PATH . '//include/kampf/hpmp.php'); include (ROOT_PATH . '//include/kampf/generic_technik.php'); } include (ROOT_PATH . '//include/kampf/generic_rechnung.php'); include (ROOT_PATH . '//include/kampf/atk_wert.php'); if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN //Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert) include (ROOT_PATH . '//include/kampf/konter_heal.php'); //Nach Konterheal, damit überstehende HP bleibt include (ROOT_PATH . '//include/kampf/tausch.php'); include (ROOT_PATH . '//include/kampf/reborn.php'); } include (ROOT_PATH . '//include/kampf/heilung.php'); #####################################KAMPF SYSTEM include (ROOT_PATH . '//include/kampf/kampf_rechnung.php'); #$db_query = mysql_fetch_array(mysql_query("SELECT * FROM clan_fights WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') AND dauer='0' order by id DESC LIMIT 1")); $db_query = mysql_fetch_array(mysql_query("SELECT * FROM clan_fights WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') order by id DESC LIMIT 1")); mysql_query("UPDATE clan_fights SET hp1='$db_query[hp1],$k_hp7[0]', hp2='$db_query[hp2],$k_hp7[1]', mp1='$db_query[mp1],$k_mp7[0]', mp2='$db_query[mp2],$k_mp7[1]', schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]', starke1='$db_query[starke1],$k_starke[0]', starke2='$db_query[starke2],$k_starke[1]', ver1='$db_query[ver1],$k_ver[0]', ver2='$db_query[ver2],$k_ver[1]', speed1='$db_query[speed1],$k_speed[0]', speed2='$db_query[speed2],$k_speed[1]', ausdauer1='$db_query[ausdauer1],$k_ausdauer[0]', ausdauer2='$db_query[ausdauer2],$k_ausdauer[1]' WHERE id='$db_query[id]'"); $x++; } if ($k_hp[0] <= 0 AND $k_hp[1] <= 0) { if ($k_hp[0] > $k_hp[1]) { $k_hp[0] = $k_hp1[1]; } else { $k_hp[1] = $k_hp2[1]; } } if ($k_hp[1] < $k_aufgabe[1] OR $k_hp[1] < $k_hp[0]) { $sieger = $chara_1['id']; $verlierer = $chara_2['id']; } if ($k_hp[0] < $k_aufgabe[0] OR $k_hp[0] < $k_hp[1]) { $sieger = $chara_2['id']; $verlierer = $chara_1['id']; } mysql_query("UPDATE clan_fights SET win='$sieger', lose='$verlierer' WHERE id='$db_query[id]'"); ?>