$k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
$sql = "INSERT clan_fights SET hp1='$k_hp[0]', hp2='$k_hp[1]', mp1='$k_mp[0]', mp2='$k_mp[1]', schaden1='$schaden_1', schaden2='$schaden_2', attacke1='$technick1[name]', attacke2='$technick2[name]', char1='$chara_1[id]', char2='$chara_2[id]', starke1='$k_starke[0]', starke2='$k_starke[1]', ver1='$k_ver[0]', ver2='$k_ver[1]', speed1='$k_speed[0]', speed2='$k_speed[1]', ausdauer1='$k_ausdauer[0]', ausdauer2='$k_ausdauer[1]', clanfight_id='$clanfight_id', runde='$runde', kampf='$kampf'";
mysql_query($sql);
// echo $sql . '
';
if (mysql_affected_rows() == 0) {
echo '"' . $sql . '" konnte nicht ausgefürt werden!
';
}
} else {
displayErrorMessage(NULL, 'Unbekannter B.U.G!', displayHistoryBackLink());
exit;
}
while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
$technick1 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke1[$x]' LIMIT 10"));
$prozent_technik1 = (20 * $technick1[aktiv]) - 20;
$technick1 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick1[at_id]' LIMIT 10"));
$technick2 = mysql_fetch_array(mysql_query("SELECT at_id, aktiv FROM lernen WHERE id='$k_attacke2[$x]' LIMIT 10"));
$prozent_technik2 = (20 * $technick2[aktiv]) - 20;
$technick2 = mysql_fetch_array(mysql_query("SELECT * FROM attacken WHERE id='$technick2[at_id]' LIMIT 10"));
///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte
include (ROOT_PATH . '//include/kampf/andere_technik.php'); /////////////////// Wenn man ne andere technik sich aussuchen will...
$technick1[speed] = $technick1[speed] + (($technick1[speed] / 100) * $prozent_technik1);
$technick2[speed] = $technick2[speed] + (($technick2[speed] / 100) * $prozent_technik2);
$technick1[verteidigung] = $technick1[verteidigung] + (($technick1[verteidigung] / 100) * $prozent_technik1);
$technick2[verteidigung] = $technick2[verteidigung] + (($technick2[verteidigung] / 100) * $prozent_technik2);
$technick1[starke] = $technick1[starke] + (($technick1[starke] / 100) * $prozent_technik1);
$technick2[starke] = $technick2[starke] + (($technick2[starke] / 100) * $prozent_technik2);
$speeds_char1 = ($k_speed[0] + $technick1[speed]);
$speeds_char2 = ($k_speed[1] + $technick2[speed]);
// Speedbug
// $speeds_char1_4 = ($k_speed[0] + $technick1[speed]) / 1.5;
// $speeds_char2_4 = ($k_speed[1] + $technick2[speed]) / 1.5;
//
// if ($speeds_char1_4 < 1) {
// $speeds_char1_4 = 1;
// }
// if ($speeds_char2_4 < 1) {
// $speeds_char2_4 = 1;
// }
//
// $speed_char1 = mt_rand($speeds_char1_4, $speeds_char1);
// $speed_char2 = mt_rand($speeds_char2_4, $speeds_char2);
$aussetzten_runde = ""; ////// MUSS SO BLEIBEN WICHTIG
##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
include (ROOT_PATH . '//include/kampf/majin.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
include (ROOT_PATH . '//include/kampf/atk_wert.php');
include (ROOT_PATH . '//include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
include (ROOT_PATH . '//include/kampf/gift.php');
include (ROOT_PATH . '//include/kampf/frucht.php');
include (ROOT_PATH . '//include/kampf/runde.php');
include (ROOT_PATH . '//include/kampf/mp.php');
include (ROOT_PATH . '//include/kampf/hp.php');
include (ROOT_PATH . '//include/kampf/hp2.php');
include (ROOT_PATH . '//include/kampf/SSJ.php');
include (ROOT_PATH . '//include/kampf/kaioken.php');
include (ROOT_PATH . '//include/kampf/kaioken2.php');
include (ROOT_PATH . '//include/kampf/copy.php');
include (ROOT_PATH . '//include/kampf/lose.php');
include (ROOT_PATH . '//include/kampf/ausdauer.php');
include (ROOT_PATH . '//include/kampf/mpv.php');
include (ROOT_PATH . '//include/kampf/hpmp.php');
include (ROOT_PATH . '//include/kampf/generic_technik.php');
include (ROOT_PATH . '//include/kampf/lose2.php');
}
include (ROOT_PATH . '//include/kampf/generic_rechnung.php');
include (ROOT_PATH . '//include/kampf/atk_wert.php');
if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
//Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
include (ROOT_PATH . '//include/kampf/konter_heal.php');
//Nach Konterheal, damit überstehende HP bleibt
include (ROOT_PATH . '//include/kampf/tausch.php');
include (ROOT_PATH . '//include/kampf/reborn.php');
}
include (ROOT_PATH . '//include/kampf/heilung.php');
#####################################KAMPF SYSTEM
include (ROOT_PATH . '//include/kampf/kampf_rechnung.php');
#$db_query = mysql_fetch_array(mysql_query("SELECT * FROM clan_fights WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') AND dauer='0' order by id DESC LIMIT 1"));
$db_query = mysql_fetch_array(mysql_query("SELECT * FROM clan_fights WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') order by id DESC LIMIT 1"));
mysql_query("UPDATE clan_fights SET hp1='$db_query[hp1],$k_hp7[0]', hp2='$db_query[hp2],$k_hp7[1]', mp1='$db_query[mp1],$k_mp7[0]', mp2='$db_query[mp2],$k_mp7[1]', schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]', starke1='$db_query[starke1],$k_starke[0]', starke2='$db_query[starke2],$k_starke[1]', ver1='$db_query[ver1],$k_ver[0]', ver2='$db_query[ver2],$k_ver[1]', speed1='$db_query[speed1],$k_speed[0]', speed2='$db_query[speed2],$k_speed[1]', ausdauer1='$db_query[ausdauer1],$k_ausdauer[0]', ausdauer2='$db_query[ausdauer2],$k_ausdauer[1]' WHERE id='$db_query[id]'");
$x++;
}
if ($k_hp[0] <= 0 AND $k_hp[1] <= 0) {
if ($k_hp[0] > $k_hp[1]) {
$k_hp[0] = $k_hp1[1];
} else {
$k_hp[1] = $k_hp2[1];
}
}
if ($k_hp[1] < $k_aufgabe[1] OR $k_hp[1] < $k_hp[0]) {
$sieger = $chara_1['id'];
$verlierer = $chara_2['id'];
}
if ($k_hp[0] < $k_aufgabe[0] OR $k_hp[0] < $k_hp[1]) {
$sieger = $chara_2['id'];
$verlierer = $chara_1['id'];
}
mysql_query("UPDATE clan_fights SET win='$sieger', lose='$verlierer' WHERE id='$db_query[id]'");
?>