, und Tags mehr) * TODO: Alle "" Strings in '' Strings umwandeln * TODO: Funktioneller Aufruf, damit exit-Tags verschwinden koennen und somit der Chat angezeigt werden kann!! */ include_once('path.inc.php'); // get the path ;) include_once(ROOT_PATH.'/include/config.inc.php'); include_once(ROOT_PATH.'/include/designfunctions.inc.php'); include_once(ROOT_PATH.'/include/fehlerausgabe.inc.php'); include_once(ROOT_PATH.'/include/char.inc.php'); $chars = getCharsOfUser($user_ida['id']); $char_zahl = 0; foreach($chars as $my_charz){ $POWERLEVEL5 = $my_charz['starke']+$my_charz['verteidigung']+$my_charz['speed']+$my_charz['ausdauer']+$my_charz['glueck']; if($my_charz['fusion']=="ja"){ $fusi = "
Fusionsrasse: ".$my_charz['fusion_rasse']; } else $fusi = ""; if($my_charz['type']=="Onepiece"){ $frucht = "
Teufelsfrucht: ".$my_charz['frucht']; } else $frucht = ""; $hptemp = explode(",", $my_charz['hp']); if($hptemp['1'] != 0) { $hpleft[$char_zahl] = $hptemp['0'] / $hptemp['1'] * 100; } else { $hpleft[$char_zahl] = 0; } $mptemp = explode(",", $my_charz['mp']); if($mptemp['1']) { $mpleft[$char_zahl] = $mptemp['0'] / $mptemp['1'] * 100; } else { $mpleft[$char_zahl] = 0; } $exptemp = explode(",", $my_charz['exp']); $room = db_query('SELECT ci.name FROM clan_item ci inner join clan_ware cw on ci.id = cw.item_id WHERE cw.id='.$my_charz['clan_train']); $clanroom=mysqli_fetch_assoc($room); if($clanroom['name']=="") $clanroom['name']="kein"; $temproom="
Trainingsraum: ".$clanroom['name'].""; if($my_charz['status'] == "Schatz Suche") $statustemp = "Schatz%20Suche"; else $statustemp = $my_charz['status']; if($my_charz['kampf_item'] != NULL && $my_charz['kampf_item'] != ',,,,'){ // echo 'Problematic Entry = '.$chara_1['kampf_item'].'
'; $char1_buffs = mysqli_fetch_assoc(db_query('SELECT sum(i.hp) as hp, sum(i.mp) as mp, sum(i.starke) as starke, sum(i.verteidigung) as verteidigung, sum(i.speed) as speed FROM ware w LEFT JOIN item i ON(i.id=w.item_id) WHERE w.id IN (' . $my_charz['kampf_item'] . ')')); } $c_starke = ($char1_buffs['starke']==0)?$my_charz['starke']:($my_charz['starke']).' (+'.$char1_buffs['starke'].')'; $c_verteidigung = ($char1_buffs['verteidigung']==0)?$my_charz['verteidigung']:($my_charz['verteidigung']).' (+'.$char1_buffs['verteidigung'].')'; $c_speed = ($char1_buffs['speed']==0)?$my_charz['speed']:($my_charz['speed']).' (+'.$char1_buffs['speed'].')'; $c_ausdauer = ($char1_buffs['ausdauer']==0)?$my_charz['ausdauer']:($my_charz['ausdauer']).' (+'.$char1_buffs['ausdauer'].')'; $c_glueck = ($char1_buffs['glueck']==0)?$my_charz['glueck']:($my_charz['glueck']).' (+'.$char1_buffs['glueck'].')'; $hp = ($char1_buffs['hp']==0)?("HP: ".$hptemp[0]." / ".$hptemp[1]):("HP: ".$hptemp[0]." / ".$hptemp[1].' (+'.$char1_buffs['hp'].')'); $mp = ($char1_buffs['mp']==0)?("MP: ".$mptemp[0]." / ".$mptemp[1]):("MP: ".$mptemp[0]." / ".$mptemp[1].' (+'.$char1_buffs['mp'].')'); //$mp = "MP: ".$mptemp[0]." / ".$mptemp[1].' (+'.$char1_buffs['mp'].')'; $exp = "Exp: ".$exptemp[0]." / ".$exptemp[1]; if($my_charz['status'] == 'Frei' ){ $temp = 'Status: '.$my_charz['status']; } elseif($my_charz['status'] == 'Angemeldet' OR $my_charz['status'] == 'Kampf erstellt') { $temp = 'Status: '.$my_charz['status']; } elseif($my_charz['status'] == 'Kampf') { $kampf_a = mysqli_fetch_assoc(db_query("SELECT dauer FROM kampf WHERE db_satz='".$my_charz['id']."' order by id DESC LIMIT 1")); $zeit_in_sek[$char_zahl] = $kampf_a['dauer'] - time(); $temp = 'Status: '.$my_charz['status'].'
'; } elseif($my_charz['status'] == 'Schatz Suche') { $kampf_a = mysqli_fetch_array(db_query('select Timestampdiff(Second,now(),dauer) as dauer from quests where charid = '.$my_charz['id'])); $zeit_in_sek[$char_zahl] = $kampf_a['dauer']; $temp = 'Status: '.$my_charz['status'].'
'; } else { if(isEventToFetchAwaiting($my_charz['id'])) { $zeit_in_sek[$char_zahl] = getEventStatusBlocked($my_charz['id']); $temp = 'Status: '.$my_charz['status'].'
'; } else { $temp = 'Status: '.$my_charz['status'].''; } } $werte = "Stärke: ".$c_starke."
Verteidigung: ".$c_verteidigung."
Geschwindigkeit: ".$c_speed."
Ausdauer: ".$c_ausdauer."
Glück: ".$c_glueck; $lp = "
Lernpunkte: ".$my_charz['lernpunkte'].""; $tp = "Trainingspunkte: ".$my_charz['training_points']."".$temproom; //$temp = $statustemp.""; $temp2 = "Level: ".$my_charz['level']."
Powerlevel: $POWERLEVEL5
Typ: ".$my_charz['type']."
Rasse: ".$my_charz['rasse'].$fusi.$frucht.$lp."
$tp

$hp
$mp
$exp

$werte"; $popup[$char_zahl] = $temp.'
'.''.$my_charz['name'].'
'.$temp2; $status[$char_zahl]= $my_charz['status']; $char_zahl++; } $visiblechars = 8; for($i=$char_zahl;$i<$visiblechars;$i++){ $CHARAKTER_NAME[$i] = "Kein Charakter"; $CHARAKTER_VERWALTUNG[$i] = "none"; $CHARAKTER_LERNPUNKTE[$i] = "none"; $CHARAKTER_TRAINING[$i] = "none"; $CHARAKTER_STATUS[$i] = "none"; $CHARAKTER_SCHATZ[$i] = "none"; } if(!$chars_bilds['0']) { $chars_bilds['0'] = "bilder/Char.gif"; } if(!$chars_bilds['1']) { $chars_bilds['1'] = "bilder/Char.gif"; } if(!$chars_bilds['2']) { $chars_bilds['2'] = "bilder/Char.gif"; } if(!$chars_bilds['3']) { $chars_bilds['3'] = "bilder/Char.gif"; } if(!$chars_bilds['4']) { $chars_bilds['4'] = "bilder/Char.gif"; } if(!$chars_bilds['5']) { $chars_bilds['5'] = "bilder/Char.gif"; } if(!$chars_bilds['6']) { $chars_bilds['6'] = "bilder/Char.gif"; } if(!$chars_bilds['7']) { $chars_bilds['7'] = "bilder/Char.gif"; } ?> '; echo ''; echo '
'; if($hpleft[$i] > 1) echo ''; if($hpleft[$i] < 100) echo ''; echo '
'; echo ''; if($mpleft[$i] > 1) echo ''; if($mpleft[$i] < 100) echo ''; echo '
'; echo $popup[$i].''; if($i==3){ echo '


'; } } if ($status[$i] != 'Frei' AND $status[$i] != 'Angemeldet' AND $status[$i] != 'Kampf erstellt') { ?>