<?php
/*
 * Created on 31.05.2011
 *
 * @copyright (c) 2011 animegame.eu
 * @license http://www.gnu.org/licenses/gpl-3.0.html GNU General Public Licence
 *
 */
?>

<?php
include_once(ROOT_PATH.'/include/attackenset.inc.php');
include_once(ROOT_PATH.'/include/erstellfunctions.inc.php');

defineIfNotDefined('ACTION_EDIT', 'edit');
defineIfNotDefined('ACTION_CREATE', 'create');
defineIfNotDefined('TASK_EDIT', 'dochange');
defineIfNotDefined('TASK_CREATE', 'docreate');
defineIfNotDefined('NPC_USER_NAME', 'animegame-npc');

function getNPCUser() {
	$qry = mysql_query('SELECT * FROM user WHERE nickname = "'.NPC_USER_NAME.'";');
	return mysql_fetch_assoc($qry);
}

function getNPCAttacks() {
	$qry = mysql_query('SELECT name,id FROM attacken a WHERE info like "%NPC%";');
	$set = array();

	while ($result = mysql_fetch_assoc($qry)) {
		$set[$result['id']] = $result['name'];
	}

	return $set;
}

function learnNewAttacks($charid, $att_ids) {
	//auslesen der gelernten Attacken
	$sql = 'SELECT at_id, id FROM lernen WHERE besitzer = '.$charid.' AND at_id in ('.implode(',', $att_ids).');';
	$qry = mysql_query($sql);

	$learned_atts = array();
	while($result = mysql_fetch_assoc($qry)) {
		$learned_atts[$result['at_id']] = $result['id'];
	}

	//Namen der Attacken auslesen
	$sql = 'SELECT id,name FROM attacken WHERE id in ('.implode(',', $att_ids).');';
	$qry = mysql_query($sql);

	$att_names = array();
	while($result = mysql_fetch_assoc($qry)) {
		$att_names[$result['id']] = $result['name'];
	}

	foreach ($att_ids as $att) {
		if($learned_atts[$att] == NULL) {
			/*
			 * Keine Gute Lösung, es wird zwar von der db verhindert, dass doppelte Einträge gespeichert werden
			 * aber ungebrauchte Attacken werden so auch nicht gelöscht (höchstens der NPC wird gelöscht)
			 */
			mysql_query('INSERT INTO lernen(name,at_id,besitzer,aktiv) VALUES(\''.$att_names[$att].'\','.$att.','.$charid.',1);');
		}
	}
}

function getAttackSet($charid, $att_ids) {
	$sql = 'SELECT at_id, id FROM lernen WHERE besitzer = '.$charid.' AND at_id in ('.implode(',', $att_ids).');';
	$qry = mysql_query($sql);

	$learned_atts = array();
	while($result = mysql_fetch_assoc($qry)) {
		$learned_atts[$result['at_id']] = $result['id'];
	}

	$attset = array();
	$i = 1;
	foreach ($att_ids as $att) {
		if($learned_atts[$att] != NULL) {
			$attset[$i] = $learned_atts[$att];
		} else {
			$attset[$i] = $att;
		}
		$i++;
	}
	return $attset;
}

function buildAttackSet($charid, $att_ids) {
	learnNewAttacks($charid, $att_ids);
	return getAttackSet($charid, $att_ids);
}

function displayNPCInfo($action, $task, $charid) {
	//Form-Variablen
	echo "\t".'<input type="hidden" name="action" value="'.$action.'"></input>'."\n";
	echo "\t".'<input type="hidden" name="task" value="'.$task.'"></input>'."\n";
	//initialisierung der Variablen für Inhalt
	$d_select_array = array(array('Dragonball', 'Onepiece'), array(300, 1200, 3600));
	$d_array = array('charakter', 'name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
		'ausdauer', 'glueck', 'zeit_rec', 'level', 'lvlmin', 'lvlmax', 'bild');
	$desc_select_array = array(array('Dragonball', 'Onepiece'), array('5min', '20min', '60min'));
	$desc_array = array('ID', 'Name', 'Type', 'HP', 'MP', 'Stärke', 'Verteidigung', 'Geschwindigkeit',
			'Ausdauer', 'Glück', 'Kampfdauer in Sekunden', 'Level', 'Min-Level', 'Max-Level', 'Bild');
	$attset = array(-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1);
	$attset_names = array(' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ');
	//initialisieren falls editiert wird (dort existieren schon Inhalte)
	if($task == TASK_EDIT) {
		$attset = getCharAttackSet($charid, NORMALKAMPF);
		$attset_names = getAttackNamesFromAttackSet($attset);

		//$sql = 'SELECT * FROM chars c inner join npc_item ni on ni.charakter = c.id inner join kampf_list kl on ni.charakter = kl.charakter WHERE c.id ='.$charid;
		$sql = 'SELECT * FROM chars c inner join kampf_list kl on c.id = kl.charakter WHERE c.id ='.$charid;
		$qry = mysql_query($sql);
		$row = mysql_fetch_assoc($qry);
	}

	$attacks = getNPCAttacks();
	$colspan = 2;

	if($task == TASK_EDIT) {
		echo "\t".'<tr><td colspan="'.$colspan.'"><h1 style="text-align:center">NPC bearbeiten</h1></td></tr>'."\n";
	} else {
		echo "\t".'<tr><td colspan="'.$colspan.'"><h1 style="text-align:center">NPC erstellen</h1></td></tr>'."\n";
	}

	echo "\t\t".'<tr><td>'.$desc_array[0].'</td><td style="text-align:center">'.$row[$d_array[0]].'</td></tr>'."\n";
	$j = 0;
	//allgemeine informationen
	for($i = 1;$i<count($d_array);$i++){
		if($i == 2 || $i == 10) {
			echo "\t\t".'<tr><td>'.$desc_array[$i].'</td><td style="text-align:center"><select id="input" name="data['.$d_array[$i].']">';
			for($k = 0; $k < count($d_select_array[$j]); $k++) {
				echo "<option value=\"".$d_select_array[$j][$k]."\" ";
				if($d_select_array[$j][$k] == debbcode($row[$d_array[$i]])) {
					echo " selected";
				}
				echo ">".$desc_select_array[$j][$k]."</option>";
			}
			echo '</select></td></tr>'."\n";
			$j++;
		} else {
			echo "\t\t".'<tr><td>'.$desc_array[$i].'</td><td style="text-align:center"><input name="data['.$d_array[$i].']" value="'.debbcode($row[$d_array[$i]]).'"></input></td></tr>'."\n";
		}
	}

	//attacken informationen
	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center">Attacken bearbeiten</td></tr>'."\n";
	for($i = 1;$i<11;$i++){
		echo "\t\t".'<tr><td>Runde '.$i.'</td><td style="text-align:center"><select id="input" name="att_ids['.$i.']">';
		echo "<option value=\"".$attset[$i]."\" selected> ".$attset_names[$attset[$i]]."</option>";
		foreach($attacks as $key => $value) {
			echo "<option value=\"".$key."\"> ".$value."</option>";
		}
		echo '</select></td></tr>'."\n";
	}
	//menü
	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center"><input type="submit" value="speichern"></td></tr>'."\n";
	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center"><a href="'.$_SERVER['PHP_SELF'].'?choose=npc">NPC Übersicht</a></td></tr>'."\n";
}

function editNPC($charid, $data, $att_ids) {
	$attset = buildAttackSet($charid, $att_ids);
	$error = validateAttackSetTypes($attset);

	$d_array = array('name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
					'ausdauer', 'glueck', 'level', 'bild');

	$sql = 'UPDATE chars c INNER JOIN kampf_list kl ON c.id=kl.charakter SET c.';
	$sql .= $d_array[0].' = \''.encodeNoHTMLWithBB($data[$d_array[0]]).'\'';

	for($i=1;$i<count($d_array);$i++){
		$sql .= ', c.'.$d_array[$i].' = \''.encodeNoHTMLWithBB($data[$d_array[$i]]).'\'';
	}

	$d_array = array('zeit_rec', 'lvlmin', 'lvlmax');
	for($i=0;$i<count($d_array);$i++){
		$sql .= ', kl.'. $d_array[$i].' = \''.encodeNoHTMLWithBB($data[$d_array[$i]]).'\'';
	}

	$sql .= ' WHERE c.id=\''.$charid.'\'';
	$u = mysql_query($sql);
	$log = 0;

	if(mysql_affected_rows() == 0 || $u === FALSE) {
		echo "\t\t\t".'<tr><td colspan="2" style="color:red">Stats wurden nicht geändert oder es gab Fehler!</td></tr>';
	} else{
		echo "\t\t\t".'<tr><td colspan="2">Änderungen wurden übernommen!</td></tr>';
		$log++;
	}

	if($error == NULL) {
		updateCharAttackSet($charid, $attset, NORMALKAMPF);
		//alter müll
		$qry = 'UPDATE chars SET attacken=\''.implode(',', $attset).'\', '.
				'attacken2=\''.implode(',', $attset).'\' WHERE id='.$charid.' LIMIT 1';
		mysql_query($qry);
		$log++;
		echo "\t\t\t".'<tr><td colspan="2">Attacken übernommen!</td></tr>';
	} else {
		echo "\t\t\t".'<tr><td colspan="2" style="color:red">'.$error.'</td></tr>';
	}

	if($log >= 1) {
		logaction('Ein NPC wurde geändert (id = '.$charid.','.encodeNoHTMLWithBB(join($data,',')).')');
	}
}

function createNPC($data, $att_ids) {
	$d_array = array('charakter', 'name', 'type', 'hp', 'mp', 'starke', 'verteidigung', 'speed',
		'ausdauer', 'glueck', 'zeit_rec', 'level', 'lvlmin', 'lvlmax', 'bild');

	foreach ($data as $info) {
		if($info == NULL) {
			//TODO: FEHLER!
			echo 'fehler dude!';
		} else {
			$info = encodeNoHTMLWithBB($info);
		}
	}

	//Char erstellen, wichtig für die restlichen Sachen
	$success = erstelleChar(getNPCUser(), 'NPC', $data['name'], $data['bild'], $data['level'], 0, $data['hp'], $data['mp'], $data['starke'], $data['verteidigung'], $data['speed'],
	$data['ausdauer'], $data['glueck'], $data['type']);

	if($success) {
		//Char ID holen
		$qry = mysql_query('SELECT id FROM chars c WHERE name = "'.$data['name'].'";');
		$result = mysql_fetch_assoc($qry);
		$char_id = $result['id'];

		//zur Kampfliste hinzufügen :)
		$sql = 'INSERT INTO kampf_list(kampfname,charakter,rasse,besitzer,zeit,zeit_rec,lvlmax,ip,lvlmin) VALUES("NPC Kampf",'.$char_id.',"NPC","'.NPC_USER_NAME.'",0,'.
		$data['zeit_rec'].','.$data['lvlmax'].',0,'.$data['lvlmin'].');';
		mysql_query($sql);

		//Attacksets soweit einbinden
		$attset = buildAttackSet($char_id, $att_ids);
		$error = validateAttackSetTypes($attset);

		echo "\t".'<tr><td colspan="2" style="text-align:center">NPC '.$data['name'].' wurde erfolgreich erstellt!</td></tr>'."\n";
		if($error != null) {
			echo "\t".'<tr><td colspan="2" style="text-align:center">Es gab Probleme beim erstellen des Attacksets!</td></tr>'."\n";
			echo "\t".'<tr><td colspan="2" style="text-align:center">'.$error.'</td></tr>'."\n";
		} else {
			updateCharAttackSet($char_id, $attset, NORMALKAMPF);
			//alter müll
			$qry = 'UPDATE chars SET attacken=\''.implode(',', $attset).'\', '.
				'attacken2=\''.implode(',', $attset).'\' WHERE id='.$char_id.' LIMIT 1';
			mysql_query($qry);
		}
	}
	echo "\t".'<tr><td colspan="2" style="text-align:center"><a href="'.$_SERVER['PHP_SELF'].'?choose=npc">NPC Übersicht</a></td></tr>'."\n";
}

function displayDeleteNPC($charid) {
	$colspan = 1;

	$sql = 'SELECT * FROM chars WHERE id = '.$charid;
	$qry = mysql_query($sql);
	$row = mysql_fetch_assoc($qry);
	echo "\t".'<tr><td colspan="'.$colspan.'"><h1 style="text-align:center">NPC löschen</h1></td></tr>'."\n";

	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center">Soll der NPC '.$row['name'].' wirklich gelöscht werden</td></tr>'."\n";
	echo "\t".'<tr><td style="text-align:center"><a href="'.$_SERVER['PHP_SELF'].'?choose=npc&action=delete&task=dodelete&charid='.$charid.'">ja</a>, <a href="'.$_SERVER['PHP_SELF'].'?choose=npc&action=">nein</a></td></tr>'."\n";
}

function deleteNPC($charid) {
	$colspan = 1;
	$sql = 'DELETE FROM chars WHERE id = '.$charid.';';
	$qry = mysql_query($sql);
	if($qry === FALSE || mysql_affected_rows() <= 0){
		echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center;color:red">Der NPC '.$row['name'].' konnte nicht gelöscht werden!</td></tr>'."\n";;
	} else {
		echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center">Der NPC '.$row['name'].' wurde gelöscht!</td></tr>'."\n";;
	}
	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center"><a href="'.$_SERVER['PHP_SELF'].'?choose=npc">NPC Übersicht</a></td></tr>'."\n";
}

function displayNPCOverview() {
	$d_array = array('id', 'name', 'level');
	$desc_array = array('id', 'Name', 'Level');

	$sql = 'SELECT '.join($d_array,',').' from chars where rasse = \'NPC\' ORDER BY level';
	$qry = mysql_query($sql.' LIMIT '.($page*20).', 20');
	$anzahlSeiten = ceil(mysql_num_rows(mysql_query($sql))/20);
	$colspan = count($d_array);
	echo "\t".'<tr><td colspan="'.$colspan.'"><h1 style="text-align:center">Übersicht</h1></td></tr>'."\n";;
	echo "\t".'<tr>'."\n";
	for($i=1;$i<count($d_array);$i++){
		echo "\t\t".'<td>'.$desc_array[$i].'</td>'."\n";
	}
	echo "\t\t".'<td style="text-align:center">Bearbeiten</td>'."\n";
	echo "\t".'</tr>'."\n";

	echo "\t".'<tr><td colspan="'.$colspan.'"><hr></td></tr>'."\n";

	while($row = mysql_fetch_assoc($qry)){
		echo "\t".'<tr>'."\n";
		for($i=1;$i<count($d_array);$i++){
			echo "\t\t".'<td>'.$row[$d_array[$i]].'</td>'."\n";
		}

		echo "\t\t".'<td style="text-align:center">'."\n";

		// Echo the delete and the edit button :)
		echo "\t\t\t".'<a href="'.$_SERVER['PHP_SELF'].'?choose=npc&action=edit&charid='.$row[$d_array[0]].'">Edit</a>, '."\n";
		echo "\t\t\t".'<a href="'.$_SERVER['PHP_SELF'].'?choose=npc&action=delete&charid='.$row[$d_array[0]].'">Delete</a>'."\n";

		echo "\t\t".'</td>'."\n";
		echo "\t".'</tr>'."\n";

	}

	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center"><a href="'.$_SERVER['PHP_SELF'].'?choose=npc&action=create">Create a new NPC</a></td></tr>'."\n";
	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center"><hr></td></tr>'."\n";
}

function displayNPC($action, $task, $charid, $table, $page, $data, $att_ids){
	$colspan = 3;
	echo '<form action="'.$_SERVER['PHP_SELF'].'" method="POST">'."\n";
	echo "\t".'<input type="hidden" name="choose" value="npc"></input>'."\n";
	echo "\t".'<input type="hidden" name="charid" value="'.$charid.'"></input>'."\n";
	echo "\t".'<table width="80%" border="1">'."\n";
	if($action == ACTION_EDIT){
		echo "\t".'<input type="hidden" name="action" value="'.ACTION_EDIT.'"></input>'."\n";
		if($task == TASK_EDIT) {
			editNPC($charid, $data, $att_ids);
			displayNPCInfo(ACTION_EDIT, TASK_EDIT, $charid);
		} else {
			displayNPCInfo(ACTION_EDIT, TASK_EDIT, $charid);
		}
	} else if($action == ACTION_CREATE){
		echo "\t".'<input type="hidden" name="action" value="'.ACTION_CREATE.'"></input>'."\n";
		if($task == TASK_CREATE) {
			createNPC($data, $att_ids);
		} else {
			displayNPCInfo(ACTION_CREATE, TASK_CREATE, $charid);
		}
	} else if($action == 'delete'){
		if($task == 'dodelete') {
			deleteNPC($charid);
		} else {
			displayDeleteNPC($charid);
		}
	} else{
		displayNPCOverview();
	}
	echo "\t".'<tr><td colspan="'.$colspan.'" style="text-align:center"><a href="'.$_SERVER['PHP_SELF'].'">Zum Hauptmenu</a></td></tr>'."\n";
	echo "\t".'</table>'."\n";
	echo '</form>'."\n";
}
?>