diff --git a/ag/include/char.inc.php b/ag/include/char.inc.php
index 710629a..7ddfc5a 100644
--- a/ag/include/char.inc.php
+++ b/ag/include/char.inc.php
@@ -15,6 +15,9 @@
*
*/
+// required for status calculation!
+include_once($_SERVER['DOCUMENT_ROOT'].'ag/include/clan_fights.inc.php');
+
/*
* Char Status
*/
@@ -64,6 +67,12 @@ function getStatus($charid, $buffer_enabled = true) {
$GLOBALS['char_buffered_statuses'][$charid] = 'Angemeldet';
return 'Angemeldet';
}
+
+ if(isCharBusyWithClanfighting($charid)) {
+ $GLOBALS['char_buffered_statuses'][$charid] = 'Clanfight';
+ return 'Clanfight';
+ }
+
$GLOBALS['char_buffered_statuses'][$charid] = 'Frei';
return 'Frei';
}
diff --git a/ag/include/clan_fights.inc.php b/ag/include/clan_fights.inc.php
index 47eb06a..4a53b80 100644
--- a/ag/include/clan_fights.inc.php
+++ b/ag/include/clan_fights.inc.php
@@ -7,7 +7,9 @@
*/
include_once ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/clan.inc.php');
+include_once ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf_wrapper.inc.php');
include_once ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/semaphore.inc.php');
+include_once ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/event.inc.php');
define("MIN_MEMBERS", 5);
@@ -148,7 +150,7 @@ function acceptChallengeRequest($clan_challenge_id, array $user) {
while(!$finished) {
$row = mysql_fetch_row(mysql_query('select IFNULL(max(clan_challenge_id),0) + 1 from clan_challenge'));
mysql_query('INSERT INTO clan_challenge(clan_challenge_id) values('.$row[0].')');
- $finished = mysql_affected_rows();
+ $finished = mysql_affected_rows() > 0;
$id = $row[0];
}
@@ -256,6 +258,12 @@ function getParticipatingClanIDs($clan_challenge_id) {
return $array;
}
+function isCharBusyWithClanfighting($char_id) {
+ $sql = 'SELECT count(*) as anzahl FROM clan_challenge_participants ccp INNER JOIN clan_challenges cc on ccp.clan_challenge_id = cc.clan_challenge_id WHERE cc.calculated = FALSE AND char_id = ' .$char_id;
+ $row = mysql_fetch_row(mysql_query($sql));
+ return $row[0] > 0;
+}
+
function getParticipatingCharIDs($clan_challenge_id, $clan_id) {
$array = array();
$sql = 'SELECT char_id, slot FROM clan_challenge_participants WHERE clan_challenge_id = ' . $clan_challenge_id . ' AND clan_id = ' .$clan_id;
@@ -328,6 +336,10 @@ function joinChallenge($clan_challenge_id, array $user, $charid, $slot ) {
return 'Du kannst den Char nicht an dem Kampf teilnehmen lassen, da er dir nicht gehört!';
}
+ if($char['status'] != 'Frei') {
+ return 'Du kannst den Char nicht an dem Kampf teilnehmen lassen, da er nicht frei ist!';
+ }
+
$clan_challenge = getChallenge($clan_challenge_id);
$clan_ids = getParticipatingClanIDs($clan_challenge['clan_challenge_id']);
@@ -414,9 +426,12 @@ function calculateChallenge($clan_challenge_id) {
$clan_ids = getParticipatingClanIDs($clan_challenge_id);
$clan_chars = array();
+ $event_id = createEvent(EVENT_CLAN_FIGHT);
+
foreach ($clan_ids as $clan_id) {
$clan_char_ids = getParticipatingCharIDs($clan_challenge_id, $clan_id);
foreach ($clan_char_ids as $slot => $char_id) {
+ addParticipant($event_id, getChar($char_id));
$clan_chars[$clan_id][$slot] = getChar($char_id);
}
}
@@ -424,10 +439,10 @@ function calculateChallenge($clan_challenge_id) {
// okay now determine the type of fight
switch($challenge['type']) {
case DAVY_BACK_FIGHT:
- return calculateDavyBackClanFight($clan_ids, $clan_chars);
+ return calculateDavyBackClanFight($event_id, $clan_ids, $clan_chars);
break;
case SURVIVAL:
- return calculateSurvivalClanFight($clan_ids, $clan_chars);
+ return calculateSurvivalClanFight($event_id, $clan_ids, $clan_chars);
break;
default:
// cannot create anything -.-
@@ -437,7 +452,7 @@ function calculateChallenge($clan_challenge_id) {
return NULL;
}
-function calculateDavyBackClanFight(array $clan_ids, array $clan_char_array) {
+function calculateDavyBackClanFight($event_id, array $clan_ids, array $clan_char_array) {
// okay, davy back fights are 1 vs. 1 and the winner is the one that has won the most fights.
if(count($clan_char_array) != 2) {
return 'Davy Back Fights können nur zwischen 2 Clans ausgetragen werden und nicht von ' . count($clan_char_array);
@@ -452,11 +467,11 @@ function calculateDavyBackClanFight(array $clan_ids, array $clan_char_array) {
$char_clan_2 = $clan_char_array[$clan_ids[1]][$runde];
// we do not need to know right now who won the battle! This is required in the post processing (cronjob)!
- battle($char_clan_1, $char_clan_2, ATTACK_SET_DAVY_BACK_FIGHT);
+ battle($event_id, $char_clan_1, $char_clan_2, ATTACK_SET_DAVY_BACK_FIGHT);
}
}
-function calculateSurvivalClanFight(array $clan_ids, array $clan_char_array) {
+function calculateSurvivalClanFight($event_id, array $clan_ids, array $clan_char_array) {
// okay, survival fights are 1 vs. 1 and the winner is the one that has the last man standing.
if(count($clan_char_array) != 2) {
return 'Survival Fights können nur zwischen 2 Clans ausgetragen werden und nicht von ' . count($clan_char_array);
@@ -473,7 +488,7 @@ function calculateSurvivalClanFight(array $clan_ids, array $clan_char_array) {
// As long as char 1 and char 2 are set
while($char_clan_1 != NULL && $char_clan_2 != NULL) {
- $sieger = battle($char_clan_1, $char_clan_2, ATTACK_SET_SURVIVAL);
+ $sieger = battle($event_id, $char_clan_1, $char_clan_2, ATTACK_SET_SURVIVAL);
if($sieger['id'] != $char_clan_1['id']) {
// the loser is of clan 1
$char_clan_1 = $clan_char_array[$clan_ids[0]][++$counter_clan_1];
@@ -489,13 +504,24 @@ function calculateSurvivalClanFight(array $clan_ids, array $clan_char_array) {
/**
* This function calculates the battle between two chars.
+ * @param int $event_id the event id
* @param array $char1
* @param array $char2
* @param int $attack_set the attack set that should be used!
* @return the winners array
*/
-function battle(array $char1, array $char2, $attack_set) {
- // TODO: Implement the single fight ...
+function battle($event_id, array $char1, array $char2, $attack_set) {
+ $combinedArray = calculateFight($char1, $char2);
+
+ // first persist the fight and then check who was the winner and adjust the char array for him ;)
+ persistFight($event_id, $combinedArray);
+
+ // now determine the winner
+ // TODO: implement
+
+ // now adjust the winners array
+ // TODO: implement
+
}
diff --git a/ag/include/event.inc.php b/ag/include/event.inc.php
new file mode 100644
index 0000000..6a17744
--- /dev/null
+++ b/ag/include/event.inc.php
@@ -0,0 +1,107 @@
+ 0;
+ $id = $row[0];
+ }
+
+ return $id;
+}
+/**
+ * Adds a participant to a given event
+ * @param int event_id
+ * @param array $char
+ * @return int the id of the participant (usually the charid), NULL on failure!
+ */
+function addParticipant($event_id, array $char) {
+ // Okay now add the char ;)
+ $user = getUser($char['besitzer']);
+ $hp = explode(',', $char['hp']);
+ $mp = explode(',', $char['mp']);
+
+ $sql = 'INSERT INTO event_chars(event_id, event_char_id, char_id, char_name, char_bild, user_id, user_name, hp, mp, strength, speed, defense, luck, stamina)';
+ $sql .= ' value('. $event_id . ', '.$char['id'] .', '.$char['id'] .', \''.$char['name'].'\', \''.$char['bild'].'\', '.$char['besitzer'].', \''.$user['nickname'].'\', '.$hp[1].', '.$mp[1].', '.$char['starke'].', '.$char['speed'].', '.$char['verteidigung'].', '.$char['glueck'].', '.$char['ausdauer'].')';
+
+// echo $sql . '
';
+
+ mysql_query($sql);
+ if(mysql_affected_rows() == 0)
+ return NULL;
+ return $char['id'];
+}
+
+/**
+ * Persists a fight of one event.
+ * @param int $event_id
+ * @param array combined array that is calculated in the kampf_wrapper
+ * @return int the id of the fight
+ */
+function persistFight($event_id, array $combinedArray) {
+ // persist a fight of two chars (calculated by the wrapper) ^^"
+ //echo 'The fight was about ' . count($combinedArray) . ' rounds
';
+
+ // first get a fight id ;).
+ $finished = FALSE;
+ while(!$finished) {
+ $sql = 'SELECT IFNULL(max(event_fight_id),0) + 1 FROM event_fights';
+ $row = mysql_fetch_row(mysql_query($sql));
+ mysql_query('INSERT INTO event_fights(event_id, event_fight_id) values('.$event_id.', \''.$row[0].'\')');
+ $finished = mysql_affected_rows() > 0;
+ $event_fight_id = $row[0];
+ }
+
+ // now we have a $event_fight_id ;) lets insert the other stuff ;)
+
+
+
+ for($round = 0; $round < count($combinedArray) ; $round++) {
+ // persist this round ^^"
+
+ // first persist char1
+ $chara_1 = $combinedArray[$round]['char1_array'];
+
+ $sql = 'INSERT INTO event_fight_rounds(event_id, event_fight_id, round, event_char_id, hp, mp, strength, speed, defense, luck, stamina, attack, damage)';
+ $sql .= ' values('.$event_id.','.$event_fight_id.','.$round.',' .$chara_1['id'].','. $chara_1['hp'].', '. $chara_1['mp'].', '. $chara_1['starke'].', '. $chara_1['speed'].', '. $chara_1['verteidigung'].', '. $chara_1['glueck'].', '. $chara_1['ausdauer'].', \''. $combinedArray[$round]['atk_char1'] .'\', \''. $combinedArray[$round]['dmg_char1'] .'\')';
+
+// echo $sql .'
';
+
+ mysql_query($sql);
+ // now persist char2
+ $chara_2 = $combinedArray[$round]['char2_array'];
+
+ $sql = 'INSERT INTO event_fight_rounds(event_id, event_fight_id, round, event_char_id, hp, mp, strength, speed, defense, luck, stamina, attack, damage)';
+ $sql .= ' values('.$event_id.','.$event_fight_id.','.$round.',' .$chara_2['id'].', '. $chara_2['hp'].', '. $chara_2['mp'].', '. $chara_2['starke'].', '. $chara_2['speed'].', '. $chara_2['verteidigung'].', '. $chara_2['glueck'].', '. $chara_2['ausdauer'].', \''. $combinedArray[$round]['atk_char2'] .'\', \''. $combinedArray[$round]['dmg_char2'] .'\')';
+
+// echo $sql .'
';
+
+ mysql_query($sql);
+
+ }
+}
+
+?>
\ No newline at end of file
diff --git a/ag/include/kampf_wrapper.inc.php b/ag/include/kampf_wrapper.inc.php
new file mode 100644
index 0000000..293c12b
--- /dev/null
+++ b/ag/include/kampf_wrapper.inc.php
@@ -0,0 +1,215 @@
+';
+ $qry = mysql_query($sql);
+ while($row = mysql_fetch_assoc($qry)) {
+ for($i=0;$i 0) {
+ $sql = 'SELECT * FROM attacken WHERE id IN(' .implode(',', $kombined) . ')';
+// echo $sql .'
';
+ $qry = mysql_query($sql);
+
+ $attack_data = array();
+ while($row = mysql_fetch_assoc($qry)) {
+ $attack_data[$row['id']] = $row;
+ }
+ }
+
+ ## Start the fight ;)
+
+ // The "rundenArray" has a specific structure. For each round played another entry is placed.
+ // An entry contains { char1_array*, char2_array*, atk_char1, atk_char2, dmg_char1, dmg_char2 }
+ // the char arrays contain the stats of the chars at the end of the round !
+
+
+
+ $rundenArray = array();
+
+ $tmp_hp = array();
+ while ($k_hp[0] > $k_aufgabe[0] AND $k_hp[1] > $k_aufgabe[1] AND $x < 10) {
+
+ $runde = array();
+ $runde['char1_array'] = $char1;
+ $runde['char2_array'] = $char2;
+
+ $technick1 = $attack_data[$k_attacke1[$x]];
+ $technick2 = $attack_data[$k_attacke2[$x]];
+
+ ///////////////////Hier laedt er den RELOAD der technik wenn die zusammen setzung nicht stimmen sollte
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/andere_technik.php'); /////////////////// Wenn man ne andere technik sich aussuchen will...
+
+ $speeds_char1 = ($k_speed[0] + $technick1[speed]);
+ $speeds_char2 = ($k_speed[1] + $technick2[speed]);
+
+ ////// MUSS SO BLEIBEN WICHTIG
+ $aussetzten_runde = '';
+ $tmp_hp[0] = 0;
+ $tmp_hp[1] = 0;
+ ##################################MP, SSJ Verwandlungen, HP, Koerper Tausch Technicken
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/majin.php');
+
+ if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/atk_wert.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/tausch2.php'); //////////////////Muss ganz oben sein wegen technik Tauschen
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/gift.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/frucht.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/mp.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/hp.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/hp2.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/SSJ.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/kaioken.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/kaioken2.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/copy.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/lose.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/lose2.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/ausdauer.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/mpv.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/tausch.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/hpmp.php');
+ //Als letztes um alle HP-Attacken zu kontern (in $tmp_hp gespeichert)
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/konter_heal.php');
+ //include "kampf/summon.php";
+ }
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/atk_wert.php');
+ if (!$aussetzten_runde) { /////DAS FUER MAJIN ATTACKEN
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/schatten.php');
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/runde.php');
+ }
+
+ #####################################KAMPF SYSTEM
+ include ($_SERVER['DOCUMENT_ROOT'] . 'ag/include/kampf/kampf_rechnung.php');
+
+ // $db_query = mysql_fetch_array(mysql_query("SELECT * FROM kampf WHERE (char1='$chara_1[id]' OR char1='$chara_2[id]') AND dauer='0' order by id DESC LIMIT 1"));
+ // mysql_query("UPDATE kampf SET hp1='$db_query[hp1],$k_hp7[0]', hp2='$db_query[hp2],$k_hp7[1]', mp1='$db_query[mp1],$k_mp7[0]', mp2='$db_query[mp2],$k_mp7[1]', schaden1='$db_query[schaden1],$schaden_1', schaden2='$db_query[schaden2],$schaden_2', attacke1='$db_query[attacke1],$technick1[name]', attacke2='$db_query[attacke2],$technick2[name]', starke1='$db_query[starke1],$k_starke[0]', starke2='$db_query[starke2],$k_starke[1]', ver1='$db_query[ver1],$k_ver[0]', ver2='$db_query[ver2],$k_ver[1]', speed1='$db_query[speed1],$k_speed[0]', speed2='$db_query[speed2],$k_speed[1]', ausdauer1='$db_query[ausdauer1],$k_ausdauer[0]', ausdauer2='$db_query[ausdauer2],$k_ausdauer[1]', glueck1='$db_query[glueck1],$k_glueck[0]', glueck2='$db_query[glueck2],$k_glueck[1]' WHERE id='$db_query[id]'");
+
+
+ // stupid, i know .... but what else should i do if i don't want to rewrite it all -.-
+
+ $chara_1['starke'] = $k_starke[0];
+ $chara_1['speed'] = $k_speed[0];
+ $chara_1['verteidigung'] = $k_ver[0];
+ $chara_1['ausdauer'] = $k_ausdauer[0];
+ $chara_1['glueck'] = $k_glueck[0];
+
+ $chara_1['hp'] = $k_hp[0];
+ $chara_1['hp_max'] = $k_hp1[1];
+ $chara_1['mp'] = $k_mp[0];
+ $chara_1['mp_max'] = $k_mp1[1];
+
+ $chara_2['starke'] = $k_starke[1];
+ $chara_2['speed'] = $k_speed[1];
+ $chara_2['verteidigung'] = $k_ver[1];
+ $chara_2['ausdauer'] = $k_ausdauer[1];
+ $chara_2['glueck'] = $k_glueck[1];
+
+ $chara_2['hp'] = $k_hp[1];
+ $chara_2['hp_max'] = $k_hp2[1];
+ $chara_2['mp'] = $k_hp[1];
+ $chara_2['mp_max'] = $k_hp2[1];
+
+ $runde['char1_array'] = $chara_1;
+ $runde['char2_array'] = $chara_2;
+ $runde['atk_char1'] = $technick1['name'];
+ $runde['atk_char2'] = $technick2['name'];
+ $runde['dmg_char1'] = $schaden_1;
+ $runde['dmg_char2'] = $schaden_2;
+
+ $x++;
+ $rundenArray[] = $runde;
+
+ }
+
+ return $rundenArray;
+}
+
+?>
\ No newline at end of file
diff --git a/ag/include/user.inc.php b/ag/include/user.inc.php
index b37d287..9f2e334 100644
--- a/ag/include/user.inc.php
+++ b/ag/include/user.inc.php
@@ -9,12 +9,28 @@
include_once($_SERVER['DOCUMENT_ROOT'] . 'ag/include/config/server.inc.php');
include_once($_SERVER['DOCUMENT_ROOT'].'ag/include/cheater.inc.php');
+$GLOBALS['user_buffered_instances'] = array ();
+
+
+function getUser($userid, $buffer_enabled = true) {
+ // Fehlerkontrolle
+ if(!is_numeric($userid)){
+ return null;
+ }
+ // Wenn Char nicht im Puffer ist, oder nicht gepuffert werden soll
+ if ($GLOBALS['user_buffered_instances'][$userid] == null || !$buffer_enabled) {
+ $user = mysql_fetch_assoc(mysql_query('SELECT * FROM user WHERE id = '.$userid));
+ $GLOBALS['user_buffered_instances'][$userid] = $user;
+ }
+ return $GLOBALS['user_buffered_instances'][$userid];
+}
+
function checkSessionPasswort($userid, $password){
$sql = 'SELECT passwort from user where id = \''.$userid.'\'';
$row = mysql_fetch_assoc(mysql_query($sql));
if($row['passwort'] != null){
-// echo $password.' == '.$row['passwort'];
+ // echo $password.' == '.$row['passwort'];
return $password == $row['passwort'];
} else{
return false;
@@ -34,7 +50,7 @@ function checkCookiePassword($username, $password){
function checkLoginPassword($username, $password){
$sql = 'SELECT SHA1(AES_ENCRYPT(\''.$password.'\',\''.$GLOBALS['PW_AES_KEY'].'\')) as encrypt_password, passwort from user where nickname = \''.$username.'\'';
-// echo $sql.'
';
+ // echo $sql.'
';
$row = mysql_fetch_assoc(mysql_query($sql));
if($row){
if($row['encrypt_password'] != $row['passwort'] && md5($password) == $row['passwort']){
@@ -51,14 +67,14 @@ function checkLoginPassword($username, $password){
function setCookies($nick_name, $password){
checkCookies($nick_name, $_COOKIE['yps']);
$row = mysql_fetch_assoc(mysql_query('select SHA1(AES_ENCRYPT(\''.$password.'\',\''.$GLOBALS['PW_AES_KEY'].'\')) as pw'));
- setcookie('name',$nick_name,time()+864000);
+ setcookie('name',$nick_name,time()+864000);
setcookie('passwort',$row['pw'],time()+864000);
setcookie('yps',$nick_name.','.md5($nick_name),time()+864000);
}
function setPassword($username, $password){
$sql = 'UPDATE user set passwort = SHA1(AES_ENCRYPT(\''.$password.'\',\''.$GLOBALS['PW_AES_KEY'].'\')) where nickname = \''.$username.'\'';
-// echo $sql.'
';
+ // echo $sql.'
';
mysql_query($sql);
}
diff --git a/ag/test.php b/ag/test.php
new file mode 100644
index 0000000..a0ae54c
--- /dev/null
+++ b/ag/test.php
@@ -0,0 +1,23 @@
+
\ No newline at end of file
diff --git a/db/animegame_svn.sql b/db/animegame_svn.sql
index 933c7f8..e5b2343 100644
--- a/db/animegame_svn.sql
+++ b/db/animegame_svn.sql
@@ -2297,7 +2297,6 @@ CREATE TABLE `clan_challenge_clans` (
/*!40000 ALTER TABLE `clan_challenge_clans` DISABLE KEYS */;
LOCK TABLES `clan_challenge_clans` WRITE;
-INSERT INTO `clan_challenge_clans` VALUES (1,786,400);
UNLOCK TABLES;
/*!40000 ALTER TABLE `clan_challenge_clans` ENABLE KEYS */;
@@ -2380,6 +2379,126 @@ LOCK TABLES `clan_challenges` WRITE;
UNLOCK TABLES;
/*!40000 ALTER TABLE `clan_challenges` ENABLE KEYS */;
+
+
+
+
+--
+-- Definition of table `event_chars`
+--
+
+DROP TABLE IF EXISTS `event_chars`;
+CREATE TABLE `event_chars` (
+ `event_char_id` int(11) unsigned NOT NULL,
+ `char_id` int(11) DEFAULT NULL,
+ `char_name` varchar(30) NOT NULL,
+ `char_bild` varchar(100) NOT NULL,
+ `user_id` int(11) DEFAULT NULL,
+ `user_name` varchar(30) NOT NULL,
+ `event_id` int(11) unsigned NOT NULL,
+ `block_begin` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00',
+ `block_end` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00',
+ `hp` int(11) NOT NULL,
+ `mp` int(11) NOT NULL,
+ `strength` int(11) NOT NULL,
+ `speed` int(11) NOT NULL,
+ `defense` int(11) NOT NULL,
+ `luck` int(11) NOT NULL,
+ `stamina` int(11) NOT NULL,
+ PRIMARY KEY (`event_id`,`event_char_id`),
+ KEY `char_bild` (`char_bild`),
+ CONSTRAINT `event_chars_event_id` FOREIGN KEY (`event_id`) REFERENCES `events` (`event_id`) ON DELETE CASCADE ON UPDATE CASCADE
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `event_chars`
+--
+
+/*!40000 ALTER TABLE `event_chars` DISABLE KEYS */;
+LOCK TABLES `event_chars` WRITE;
+UNLOCK TABLES;
+/*!40000 ALTER TABLE `event_chars` ENABLE KEYS */;
+
+
+--
+-- Definition of table `event_fight_rounds`
+--
+
+DROP TABLE IF EXISTS `event_fight_rounds`;
+CREATE TABLE `event_fight_rounds` (
+ `event_id` int(10) unsigned NOT NULL,
+ `event_fight_id` int(10) unsigned NOT NULL,
+ `event_char_id` int(10) unsigned NOT NULL,
+ `round` int(10) unsigned NOT NULL,
+ `hp` int(11) NOT NULL,
+ `mp` int(11) NOT NULL,
+ `strength` int(11) NOT NULL,
+ `speed` int(11) NOT NULL,
+ `defense` int(11) NOT NULL,
+ `luck` int(11) NOT NULL,
+ `stamina` int(11) NOT NULL,
+ `attack` varchar(30) NOT NULL,
+ `damage` varchar(30) NOT NULL,
+ PRIMARY KEY (`event_id`,`event_fight_id`,`event_char_id`,`round`),
+ KEY `event_fight_rounds_chars` (`event_id`,`event_char_id`),
+ CONSTRAINT `event_fight_rounds_chars` FOREIGN KEY (`event_id`, `event_char_id`) REFERENCES `event_chars` (`event_id`, `event_char_id`) ON DELETE CASCADE ON UPDATE CASCADE,
+ CONSTRAINT `event_fight_rounds_event_figths` FOREIGN KEY (`event_id`, `event_fight_id`) REFERENCES `event_fights` (`event_id`, `event_fight_id`) ON DELETE CASCADE ON UPDATE CASCADE
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `event_fight_rounds`
+--
+
+/*!40000 ALTER TABLE `event_fight_rounds` DISABLE KEYS */;
+LOCK TABLES `event_fight_rounds` WRITE;
+UNLOCK TABLES;
+/*!40000 ALTER TABLE `event_fight_rounds` ENABLE KEYS */;
+
+
+--
+-- Definition of table `event_fights`
+--
+
+DROP TABLE IF EXISTS `event_fights`;
+CREATE TABLE `event_fights` (
+ `event_id` int(10) unsigned NOT NULL,
+ `event_fight_id` int(10) unsigned NOT NULL,
+ PRIMARY KEY (`event_id`,`event_fight_id`),
+ UNIQUE KEY `new_index` (`event_fight_id`),
+ CONSTRAINT `event_fights_event_id` FOREIGN KEY (`event_id`) REFERENCES `events` (`event_id`) ON DELETE CASCADE ON UPDATE CASCADE
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `event_fights`
+--
+
+/*!40000 ALTER TABLE `event_fights` DISABLE KEYS */;
+LOCK TABLES `event_fights` WRITE;
+UNLOCK TABLES;
+/*!40000 ALTER TABLE `event_fights` ENABLE KEYS */;
+
+
+--
+-- Definition of table `events`
+--
+
+DROP TABLE IF EXISTS `events`;
+CREATE TABLE `events` (
+ `event_id` int(11) unsigned NOT NULL,
+ `event_type` int(11) unsigned NOT NULL,
+ PRIMARY KEY (`event_id`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
+
+--
+-- Dumping data for table `events`
+--
+
+/*!40000 ALTER TABLE `events` DISABLE KEYS */;
+LOCK TABLES `events` WRITE;
+UNLOCK TABLES;
+/*!40000 ALTER TABLE `events` ENABLE KEYS */;
+
+
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;