extends DialogicSubsystem ## Subsystem that handles showing of input promts. ## Signal that is fired when a confirmation button was pressed. signal input_confirmed(input:String) signal input_shown(info:Dictionary) #region STATE #################################################################################################### func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void: hide_text_input() #endregion #region MAIN METHODS #################################################################################################### func show_text_input(text:= "", default:= "", placeholder:= "", allow_empty:= false) -> void: for node in get_tree().get_nodes_in_group('dialogic_text_input'): node.show() if node.has_method('set_allow_empty'): node.set_allow_empty(allow_empty) if node.has_method('set_text'): node.set_text(text) if node.has_method('set_default'): node.set_default(default) if node.has_method('set_placeholder'): node.set_placeholder(placeholder) input_shown.emit({'text':text, 'default':default, 'placeholder':placeholder, 'allow_empty':allow_empty}) func hide_text_input() -> void: for node in get_tree().get_nodes_in_group('dialogic_text_input'): node.hide() #endregion