extends DialogicBackgroundTransition func _fade() -> void: var shader := set_shader() shader.set_shader_parameter("wipe_texture", load(this_folder.path_join("simple_fade.tres"))) shader.set_shader_parameter("feather", 1) shader.set_shader_parameter("previous_background", prev_texture) shader.set_shader_parameter("next_background", next_texture) tween_shader_progress()