@tool extends ResourceFormatLoader # Needed by godot class_name DialogicTimelineFormatLoader # returns all excepted extenstions func _get_recognized_extensions() -> PackedStringArray: return PackedStringArray(["dtl"]) # Returns "Rrsource" if this file can/should be loaded by this script func _get_resource_type(path: String) -> String: var ext = path.get_extension().to_lower() if ext == "dtl": return "Resource" return "" # Return true if this type is handled func _handles_type(typename: StringName) -> bool: return ClassDB.is_parent_class(typename, "Resource") # parse the file and return a resource func _load(path: String, original_path: String, use_sub_threads: bool, cache_mode: int): var file := FileAccess.open(path, FileAccess.READ) if not file: # For now, just let editor know that for some reason you can't # read the file. print("[Dialogic] Error opening file:", FileAccess.get_open_error()) return FileAccess.get_open_error() var tml := DialogicTimeline.new() tml.from_text(file.get_as_text()) return tml