extends DialogicAnimation func animate(): var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) node.position.x = node.get_viewport().size.x+node.get_viewport().size.x/5 tween.tween_property(node, 'position:x', end_position.x, time) tween.finished.connect(emit_signal.bind('finished_once'))