extends DialogicAnimation func animate(): var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE) var strength :float = node.get_viewport().size.x/60 tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.2) tween.tween_property(node, 'position:x', orig_pos.x-strength, time*0.1) tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.1) tween.tween_property(node, 'position:x', orig_pos.x-strength, time*0.1) tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.1) tween.tween_property(node, 'position:x', orig_pos.x-strength, time*0.1) tween.tween_property(node, 'position:x', orig_pos.x+strength, time*0.1) tween.tween_property(node, 'position:x', orig_pos.x, time*0.2) tween.finished.connect(emit_signal.bind('finished_once'))