extends Node class_name DialogicBackground ## This is the base class for dialogic backgrounds. ## Extend it and override it's methods when you create a custom background. ## You can take a look at the default background to get an idea of how it's working. ## The subviewport container that holds this background. Set when instanced. var viewport_container: SubViewportContainer ## The viewport that holds this background. Set when instanced. var viewport: SubViewport ## Load the new background in here. ## The time argument is given for when [_should_do_background_update] returns true ## (then you have to do a transition in here) func _update_background(argument:String, time:float) -> void: pass ## If a background event with this scene is encountered while this background is used, ## this decides whether to create a new instance and call fade_out or just call [_update_background] # on this scene. Default is false func _should_do_background_update(argument:String) -> bool: return false ## Called by dialogic when first created. ## If you return false (by default) it will attempt to animate the "modulate" property. func _custom_fade_in(time:float) -> bool: return false ## Called by dialogic before removing (done by dialogic). ## If you return false (by default) it will attempt to animate the "modulate" property. func _custom_fade_out(time:float) -> bool: return false