@tool extends DialogicPortrait # If the custom portrait accepts a change, then accept it here func _update_portrait(passed_character:DialogicCharacter, passed_portrait:String) -> void: if passed_portrait == "": passed_portrait = passed_character['default_portrait'] if $Sprite.sprite_frames.has_animation(passed_portrait): $Sprite.play(passed_portrait) func _on_animated_sprite_2d_animation_finished(): $Sprite.frame = randi()%$Sprite.sprite_frames.get_frame_count($Sprite.animation) $Sprite.play() func _get_covered_rect() -> Rect2: return Rect2($Sprite.position, $Sprite.sprite_frames.get_frame_texture($Sprite.animation, 0).get_size()*$Sprite.scale)