extends Control func _ready() -> void: print("[Dialogic] Testing scene was started.") if !ProjectSettings.get_setting('internationalization/locale/test', "").is_empty(): print("Testing locale is: ", ProjectSettings.get_setting('internationalization/locale/test')) $PauseIndictator.hide() var scene: Node = DialogicUtil.autoload().Styles.load_style(DialogicUtil.get_editor_setting('current_test_style', '')) if not scene is CanvasLayer: if scene is Control: scene.position = get_viewport_rect().size/2.0 if scene is Node2D: scene.position = get_viewport_rect().size/2.0 randomize() var current_timeline: String = DialogicUtil.get_editor_setting('current_timeline_path', null) if !current_timeline: get_tree().quit() DialogicUtil.autoload().start(current_timeline) DialogicUtil.autoload().timeline_ended.connect(get_tree().quit) DialogicUtil.autoload().signal_event.connect(receive_event_signal) DialogicUtil.autoload().text_signal.connect(receive_text_signal) func receive_event_signal(argument:String) -> void: print("[Dialogic] Encountered a signal event: ", argument) func receive_text_signal(argument:String) -> void: print("[Dialogic] Encountered a signal in text: ", argument) func _input(event:InputEvent) -> void: if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE: DialogicUtil.autoload().paused = !DialogicUtil.autoload().paused $PauseIndictator.visible = DialogicUtil.autoload().paused if (event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_MIDDLE): var auto_skip: DialogicAutoSkip = DialogicUtil.autoload().Inputs.auto_skip var is_auto_skip_enabled := auto_skip.enabled auto_skip.disable_on_unread_text = false auto_skip.enabled = !is_auto_skip_enabled