@tool extends Label # Called when the node enters the scene tree for the first time. func _ready(): # don't load the label settings when opening as a scene # prevents HUGE diffs if owner.get_parent() is SubViewport: return label_settings = LabelSettings.new() label_settings.font = get_theme_font("doc_italic", "EditorFonts") label_settings.font_size = get_theme_font_size('font_size', 'Label') label_settings.font_color = get_theme_color("accent_color", "Editor")