class_name DialogicSubsystem extends Node var dialogic: DialogicGameHandler = null enum LoadFlags {FULL_LOAD, ONLY_DNODES} # To be overriden by sub-classes # Called once after every subsystem has been added to the tree func post_install() -> void: pass # To be overriden by sub-classes # Fill in everything that should be cleared (for example before loading a different state) func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void: pass # To be overriden by sub-classes # Fill in everything that should be loaded using the dialogic_game_handler.current_state_info # This is called when a save is loaded func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void: pass # To be overriden by sub-classes func pause() -> void: pass # To be overriden by sub-classes func resume() -> void: pass