class_name DialogicNode_Input extends Control ## A node that handles mouse input. This allows limiting mouse input to a ## specific region and avoiding conflicts with other UI elements. ## If no Input node is used, the input subsystem will handle mouse input instead. func _ready(): add_to_group('dialogic_input') gui_input.connect(_on_gui_input) func _input(event: InputEvent) -> void: if Input.is_action_pressed(ProjectSettings.get_setting('dialogic/text/input_action', 'dialogic_default_action')): mouse_filter = Control.MOUSE_FILTER_STOP else: mouse_filter = Control.MOUSE_FILTER_IGNORE func _on_gui_input(event:InputEvent) -> void: DialogicUtil.autoload().Inputs.handle_node_gui_input(event)